demo on xbox live?


by JonXCTrack

16 years, 1 month ago


I think he's talking about the Ghostbusters movie trailer, not the game trailer.

by doctorvenkman1

16 years, 1 month ago


Jonathan Archer;132523
You must've watched a different trailer then I.

Why? He wasn't saying that it gave away the entire game. In fact, he said the exact opposite, that it didn't give away too much. And his main point was about movies.

Are you implying that you think the game trailer gave away a lot?

by matthew1

16 years, 1 month ago


I was saying the the original movie trailer did not feature the Stay Puft Marshmellow man.

http://uk.youtube.com/watch?v=5pv5dNDxQfM

by JonathanArcher

16 years, 1 month ago


Doctor Venkman;132525
Why? He wasn't saying that it gave away the entire game. In fact, he said the exact opposite, that it didn't give away too much. And his main point was about movies.

Are you implying that you think the game trailer gave away a lot?

Um, no, I thought he was talking about the current game trailer and not the movie trailer, and as for the demo, the game has been delayed half a year thanks to a company which at the very least should fire their CEO and hire one with a spine and some guts, and I can't play test the game, so you can damn well bet that I'll be getting the demo once it comes out.

by ScottSommer

16 years, 1 month ago


Matthew;132526
I was saying the the original movie trailer did not feature the Stay Puft Marshmellow man.

True, but you didn't know there was a Stay Puft Marshmellow man until AFTER you saw the movie. Like I said, the demo acts the same way. I will never know what elements come from what part of the game. Heck, somethings might not even make it into the final game or change enough that it is different.

To each his own.

I am just saying that the demo of a game is no different from say a movie trailer or reading the inside of a book. They both give enough plot device to hook you in, but not enough to spoil. That's my opinion anyway.

by matthew1

16 years, 1 month ago


Scott Sommer;132544
True, but you didn't know there was a Stay Puft Marshmellow man until AFTER you saw the movie.

I know. That was my whole reason why I gave this example. I was saying that the Ghostbusters movie trailer is a good example of a trailer that doesn't give too much away.

Scott Sommer;132544
Like I said, the demo acts the same way. I will never know what elements come from what part of the game. Heck, somethings might not even make it into the final game or change enough that it is different.

It all depends on what the demo consists of and how long it is I suppose. Personally though I'd much rather play the game for the first time when I get the game. I don't want to put the game on for the first time and come to a section that I've played before in a demo. For me it spoils the experience.

Scott Sommer;132544
I am just saying that the demo of a game is no different from say a movie trailer or reading the inside of a book. They both give enough plot device to hook you in, but not enough to spoil. That's my opinion anyway.

I think that they are similar in a sence but I don't think they are quite the same. I think that the average game demo gives more to the player than the average movie trailer does to the viewer. In general when I see films that I have previously watched the trailers to I don't really think to myself “I've seen this part before in the trailer” because the trailr clips are so short and muddled together that it's not really very noticable to me. However, I have played alot of games in the past where I have previously played demos for and it is always very noticable that I have played through it before.

by ScottSommer

16 years, 1 month ago


Matthew;132555
I think that they are similar in a sence but I don't think they are quite the same. I think that the average game demo gives more to the player than the average movie trailer does to the viewer. In general when I see films that I have previously watched the trailers to I don't really think to myself “I've seen this part before in the trailer” because the trailr clips are so short and muddled together that it's not really very noticable to me. However, I have played alot of games in the past where I have previously played demos for and it is always very noticable that I have played through it before.

I still disagree. To me they are the same. They both offer the same thing, they are both designed for the same purpose and both give highlights of the media.

I have watched movie trailers and said “I remember that part” when I watch the movie. I have even noticed things that change like to give an example like Alvin and Chipmunks trailers. In it Alvin eats the “raisin,” in the final movie Simon eats the “raisin.”

by matthew1

16 years, 1 month ago


I think it's a matter of opinion really. For me trailers usually don't really give too much away about the movie and don't really spoil it for me, however when it comes to game demos, especially generously long game demos it does tend to spoil it for me when I reach that part of the game that I have already played. When I watch a movie that I have seen a trailer to I sometimes recognise bits of it that appeared in the trailer but these bits are so short that it doesn't really spoil the movie for me. If I was to however watch one solid section of the movie before seeing it in its entirety though that would slightly spoil it for me.

by mdp872105

16 years, 1 month ago


personally I'm on the fence about demos. I like playing demos in fact I plan on play the Ghostbusters demo when and if it comes out. The problem is like everyone is saying that demos can reveal to much. I want a demo that is quick and dirty, gives the fans what they want but does not give away the plot or all the secrets. I find that when a game or movie does this people are so excited about it that they expect so much more and then wind up getting disappointed. You sitting there going wow amazing if this is the trailer I can't wait to see the game. Then you find out wow that sucks there nothing else going on.

Here's my ideal demo.

Give us the tutorial stage we first heard about when the game was being develop by vivendie games (wow that was a long time ago). Have it start off with ray explaining the equipment and how to use it, then let it run as if we was playing the game. After capturing slimer have a cut scene of the guys “saying great work kid….. that’s the way to do it…” Then end it maybe give a small cliff hanger like the guys walking out the hotel and pecks standing there looking pissed. No revealing the overall plot no big secret being let out. Just a simple demo level to let us see and use the equipment and to know what to expect game play wise that’s all.

Also I want to hear venkman say he slimed me again.

by ScottSommer

16 years, 1 month ago


The level at comic-con was only the third level in, I think. The first level is you going back to the Sedwick Hotel to fight slimer which is the training levels.

The one at comic-con didn't reveal too much.

A demo is designed to get you hooked. They let you go so far, but when you are just about find out more, they cut you off and say “Buy the full version”