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15 years, 9 months ago
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15 years, 9 months ago
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15 years, 9 months ago
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15 years, 9 months ago
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15 years, 9 months ago
bamaskyline;140526to go a step farther itd be kinda neat to show the inside of the containment unit. like they did in TRGB when slimer had to go find stay puft.
i want the Containment unit to be interactive, not just part of the background, like between big missions have the rookie empty traps into the CU
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15 years, 9 months ago
ectoplasmic residue;140543
to go a step farther itd be kinda neat to show the inside of the containment unit. like they did in TRGB when slimer had to go find stay puft.
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15 years, 9 months ago
bamaskyline;140548yea, then again they enter the ghost realm so to say they couldnt do it because its not realistic enough, well.
i dunno if could/would look anything close to what the cartoon did..
to be more reallistic, i'd imagine it would a grid, much like what holds a ghost inside the trap.
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15 years, 9 months ago
ectoplasmic residue;140551
yea, then again they enter the ghost realm so to say they couldnt do it because its not realistic enough, well.
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15 years, 9 months ago
bamaskyline;140660but they enter the ghost realm in the game. which doesnt follow the movies neither. its more closer to the original script Dan made the first time. what im getting at is that it doesnt have to follow either/or, and be its own enity. they could just have easily said yea, we can show you what the inside of the containment unit looks like.
the game follows the events of the movies, and doesn't acknowledge the cartoon at all as canon, so the “ghost realm” from the cartoon doesn't exactly exist in the real world that the movies are set in.
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15 years, 9 months ago