GBTVG Footage of New Cutscenes and Demo!


by ScottSommer

15 years, 10 months ago


Thanks for answering my question Skankerzero.

skankerzero;137207
We have some of the most complex main character models in any game right now. Egon is roughly 29K polygons with full upgraded equipment. The main characters on Gears are about 10.


What everyone doesn't know is that 25k polygons are in the hair alone.

by robbritton

15 years, 10 months ago


thanks for the answer, fella. Interesting stuff.

by ScottSommer

15 years, 10 months ago


You know I have to say,at first I was a bit skeptical about how the game looked from the last official trailer to now. I have come to realize the more I look at the new stuff the more I like it. At first it looks a little weird, but upon closer inspection it is just more refined and the movement is spot on.

Last time they look like robots with skin, but now they are better.

Also some here been so eager to hear Bill Murray as Peter Venkman. I have to admit I wasn't as eager as everyone else….what I truly wanted to hear was Dan Aykroyd as Ray Stantz spewing the awesome jargon and mechanics of the Ghostbusters universe.

Does what he says make sense? It doesn't have to, but whatever he says I would believe him even if it was a lie. The way Dan says the lines is like awesome beyond compare. You can tell Dan is really into Ghostbusters to a point that he thinks one day this might be a possibility.

Last thing I want to say is, I cannot wait to hear all the dialogue in this game. If it is anything like the movie I am sure we will be quoting this game just as much as we do the movies. Each line itself is pure gold. It's like hit after hit after hit of awesome lines.

I know some of you will say or have said that “Bill Murray seems bored” when he read his lines and said them, but I feel that this was always Peter Venkman. That he wasn't enthusiastic with “work,” but was quick to jump on praise. He didn't care for the ghost part…only when it came to the money and business…and the women. he is the kind of guy who would say “You can thank me later….in cash.”

That is all I have to say…thank you

by JamesCGamora

15 years, 10 months ago


Harold Ramis droll monotone dialogue for me


by megax111

15 years, 10 months ago


Hello all, new here, but have been reading for the past few months.

I have a question for Skankzero, since you work on the project.

My question relates to how much of a movie this feels like?

1. Do the characters say the same lines over and over throughout the game? An example would be a character getting slimed and saying, “He slimed me,” each time it happens? Or is it very scripted to a “T?”

2. Does this feel so much like the movies, it breaks between levels to show them doing normal things like in the movies, such as chatting it up while sitting at a table at the station, or Peter and the new lady having any scenes while not in typical Ghostbuster attire?

3. Is this game, one level, to the next, to the next, with nothing in between to get us re-established with the characters, and follow through with any plot?

I'm hoping this has a true movie feel… Namely the same lines not being uttered time and time again while going through the levels, having scenes with them in normal clothes, having normal scenes ala the movies, and heck, just like movie 1 and 2, there was always a montage with music playing showing them busting numerous ghosts. Oh and we cannot forget that each movie had a really cool theme song to compliment it (ie Ray Parker Jr. in part 1, and Bobby Browns, “On Our Own,” for part 2.) It has to have a new song.

Thanks for answering any questions… I will buy the game regardless, because it is Ghostbusters, and they deserve all the praise for having good films, and actors. Thanks for helping make a good game, but I am curious as to how much of a movie feel, this game has.

Thanks again.

by skankerzero

15 years, 10 months ago


megax11;137439
Hello all, new here, but have been reading for the past few months.

I have a question for Skankzero, since you work on the project.

My question relates to how much of a movie this feels like?

1. Do the characters say the same lines over and over throughout the game? An example would be a character getting slimed and saying, “He slimed me,” each time it happens? Or is it very scripted to a “T?”

2. Does this feel so much like the movies, it breaks between levels to show them doing normal things like in the movies, such as chatting it up while sitting at a table at the station, or Peter and the new lady having any scenes while not in typical Ghostbuster attire?

3. Is this game, one level, to the next, to the next, with nothing in between to get us re-established with the characters, and follow through with any plot?

I'm hoping this has a true movie feel… Namely the same lines not being uttered time and time again while going through the levels, having scenes with them in normal clothes, having normal scenes ala the movies, and heck, just like movie 1 and 2, there was always a montage with music playing showing them busting numerous ghosts. Oh and we cannot forget that each movie had a really cool theme song to compliment it (ie Ray Parker Jr. in part 1, and Bobby Browns, “On Our Own,” for part 2.) It has to have a new song.

Thanks for answering any questions… I will buy the game regardless, because it is Ghostbusters, and they deserve all the praise for having good films, and actors. Thanks for helping make a good game, but I am curious as to how much of a movie feel, this game has.

Thanks again.

Just remember, it's not a movie, it's a game and thus constrained to our limitations.

You can't possibly expect for any game developer to record enough dialogue to compensate for the dynamic nature of gameplay.

If a guy gets slimed he'll say, ‘he slimed me’, or something to that nature. Maybe 1 or 2 variations on that.
If you shoot someone they'll say, ‘hey, watch out.’ or a couple variations on that.
If you play like a jackass and spend your time staring at some random corner in the hotel, you'll hear them say, ‘i ain’t got all day', or a couple variations on that. They will wait for you to catch up, so they'll just be standing there playing random ambient until you catch up.

If it was scripted to a ‘T’, it wouldn't be a game. At that point you might as well just make a movie. Kinda defeats the purpose.

As far as them doing ‘normal things’, that's what cinemats are for. Of course there will be cinemats between levels to pass on plot. That's kind of a silly concern. Although how much you'll see of them say, ‘going out to dinner with the love interest’ will have to wait to be seen. After all, you guys don't know the time line in which the game takes place. Does it span weeks, months, or just hours, days?

by heslimedme251

15 years, 10 months ago


skankerzero;137441
After all, you guys don't know the time line in which the game takes place. Does it span weeks, months, or just hours, days?

My money is on Millenia…

by JamesCGamora

15 years, 10 months ago


Don't suppose Skanker, you can shed some light on the rumor of the game using the Ecto Containment Unit from RGB verses one stylized like it was in the first move?

by Ectofiend

15 years, 10 months ago


JamesCGamora;137454
Don't suppose you can shed some light on the rumor of the game using the Ecto Containment Unit from RGB verses one stylized like it was in the first move?

*Yes - Inquiring minds would like to know :-)(*peter)…

*However as they were trying to consciously not use any RGB influences, or so I've read, I highly doubt it's be that version of the containment unit, unfortunately…Though I, not unlike you would've preferred the bigger RGB version myself…

*Having said that - From the Firehouse shots we've seen, Egon is keeping Slimer around the firehouse to study, ala RGB …And the Wii/PS2 version has the same feature, but Slimer seemingly has monogramed food bowls like a pet, again kinda aluding to RGB, so, in the end - Who knows?…We may get that big shiny containment unit yet (*peter):-)…

*As added note, and from a “logistical” standpoint it would make more sense for them to have the larger containment unit, as in the first one, shortly before it got shut down, Egon mentioned that it “was getting crowded in there”…Not to mention that when the original unit exploded it most likely gutted the basement area, leaving all that added room to construct a larger, higher capacity unit…Not only to hold more spooks, but also to prevent the issues they had in the past with the smaller model…

*Cheers.

by Kingpin

15 years, 10 months ago


megax11;137439
having normal scenes ala the movies, and heck, just like movie 1 and 2, there was always a montage with music playing showing them busting numerous ghosts.

There may not be one as obviously the point of a movie montage is to show time passing and to show a condensed, longer view of aspects of the franchise… whereas with a game there's no need to keep some things as short as possible…

And I think people would be irritated to see ghosts in a montage they couldn't bust.

Oh and we cannot forget that each movie had a really cool theme song to compliment it (ie Ray Parker Jr. in part 1, and Bobby Browns, “On Our Own,” for part 2.) It has to have a new song.

This game's theme tune is Ray Parker Junior's "Ghostbusters".