Thanks for the correction. High Moon Studios are to blame, IMO. I just wish a more talented developer, like Ubisoft Montreal or even KojimaPRO would've made the Bourne game.
UE3 powers GoW. Yeah, GoW looks great. Bourne doesn't. In fact, all UE3 engine games look the same. Personally, engines built from scratch are better than UE3, like Naughty Dog's ICE engine or Insomniac's engine for Resisance and Ratchet n Clank. Also, Bourne Conspiracy should've opted for a better hand to hand combat system, like countering/timed button presses. Not QTEs where you watch mini cutscenes and have no control over. Also, the driving portions sucked, the cover system was terrible, and there was some serious clipping issues going on. Such a shame, since the Bourne franchise is tied with Ghostbusters as my favorite films.
mdp872105:
That's just what I heard from someone on NeoGaf who works for 1UP. Could be true, maybe not, but just because there's a new physics engine doesn't mean the engine itself is new, which is why I said heavily modified engine.
Look at Splinter Cell Conviction. The game was running on UE2.5, yet the game looked amazing due to Ubi Montreal heavily modifying the engine.