Ghostbusters Humor Impossible in Game?


by JamesCGamora

15 years, 8 months ago


by Dakera

15 years, 8 months ago


JamesCGamora;144102
http://kotaku.com/5264924/making-ghostbusters-game-as-funny-as-the-movie-is-next-to-impossible

What do you guys think? Do you guys agree with them?




I half-agree.


Some of the humor is hard to convey over the game, for example: The elevator scene. Yes it's funny. But some of the facial expressions are just odd. Like the way Egons mouth moves and the way he leaves it in that awkward smile when he says “Need a hand?” and then Rays face after Peter says “You always fail me Ray, Don't you?” It just doesn't look right.



Although, Earlier faciel expressions create a funny moment such as the one with the Rookie after Peter says “Anyone who's good with officially stuck: Show of hands.”

The Rookies movement was one of the moments that made me laugh out loud.


I think the problem they(Giant bomb) experianced(To lazy to spell right.) was watching TO hard. If you just watch and laugh at the jokes and not try to find things to critise then it's a MUCH more enjoyable time.

by rockstar232007

15 years, 8 months ago


I really don't care if it is as funny as the movies (then again, how could it be?), because, as long as the game-play/humor is great, and all the appropriate references are there, I'll be set.(*peter)

by demonaz

15 years, 8 months ago


Remember, it's not a regular movie script. As talented as Dan and Harold hard, this is probably their first time writing a script (a LONG one at that, was it 200 pages or something?) for a large scale video game. Not every moment in that script can be funny.

And quite frankly, it doesn't bother me one bit because it gives them a chance to explain the lore, weapons, ghosts, etc. more. Just as good as the humor if you ask me.

by GeoBuster

15 years, 8 months ago


It can be done and it can be done very successfully.

For exhibit A, I'd like to submit the following game – Battlefield: Bad Company

by doctorvenkman1

15 years, 8 months ago


The same can be said for the sequel though… The humor in the first movie is better than the second, in my opinion (and I'm not bashing the second movie, I just think the first is funnier). I'm not worried about the humor matching up, because from what I've seen it looks like a funny game. Yes, I get their point about the nods, winks, etc. but it still looks like its going to be very funny to me.

by rockstar232007

15 years, 8 months ago


GeoBuster;144146
It can be done and it can be done very successfully.

For exhibit A, I'd like to submit the following game – Battlefield: Bad Company
That game is AWESOME! But does slump on the humor, at times.

by Mentski

15 years, 8 months ago


Kotaku totally took that podcast out of context.

It's possible to make funny games, of course it is, really good ones. Anyone who is familiar with the works of Tim Schaefer (Not to mention all the other Lucasarts SCUMM era alumni) knows that.

What they are saying on the podcast, is it's hard to transfer the humour from a 25 year old film into a game.

Firstly, it's hard for the actors to get back into character after all these years, and secondly you aren't going to get the same amount of detail in the performances anyway, due to the way a game is produced.

You're only ever going to get a approximation, be thankful that it's a close one.

by GeoBuster

15 years, 8 months ago


rockstar232007;144152
That game is AWESOME! But does slump on the humor, at times.

I never laughed out loud so many times at a game for well executed humour. Nearly every in-game conversation was witty and well executed, to every cut scene.

I mean the ending itself had me laughing.

I didn't think humour could be done well until that game came along.

I think Ghostbusters will be fine.

by AyameEx_Goddess

15 years, 8 months ago


The issue here is not that it's impossible to make a funny game, but that what was funny about Ghostbusters doesn't translate well into a game.

Ghostbusters had a lot of ad-libbing, subtle character movements, spur of the moment stuff. Mistakes that “worked” if you will. You can point a camera at any of these guys and ask them to do the same scene 20 times and it'll be different every time. They can wink at just the right moment or roll thier eyes or whatever and when the film is being edited, these subtleties give the scene that extra sparkle that makes it so good.

In games, it's not the actor we're seeing. It's a animators' impression of that actor. The animator is working from a script. If the script calls for an eye roll, they can put it in, but you don't get the same spontanious magic out of that.

That said, I'm not worried. It may not be everything I dreamed of when I was a kid and watching the movies, but it's gonna be darned close and a hell of a lot better than what we've gotten for the past few years.