Now that we've got some of the concept art out of the way, let's talk about level breakdown, scene by scene.
THE SEDGEWICK HOTEL
You're trapped on the third floor, and Slimer's in the ballroom. Meanwhile, ghosts–roamers, tablecloths, and skeletal maids–are attacking the tram, so you'll need the Proton Cannon to zap them away. The perspective changes every so often, from an over-the-shoulder view to looking directly ahead of you as track and tram position to give you better firing-lines. Nothing too difficult here, as this is your introduction to the gameplay.
SLIMER
Again, nothing too dangerous. He's mostly an annoyance, flitting about and eating. The trick is to look at what he's going to eat next and blow it up just as he's about to go for it, but first you must lay your trap down. A cutscene establishes this by having your avatar destroy a wedding cake, sending Slimer reeling. Whittle him down to 0 and capture him!