JonXCTrack;156684
All I know is the guys I play with regularly online talk about how great it would have been to play the story online with 3 of your friends.
I agree, but that would have been a totally different game.
One thing we experienced was that it didn't feel right controlling the main cast. Each guy is such an awesome character and all that breaks down when you have jackasses taking control of them and shooting each other in the face.
In the end, we used them to help create the mood. They sneak around and interact with the environment like they really would. You wouldn't have that experience with real people controlling them. Not because people can't role-play, but because all those interactive animations are not available to the player.
The ideal game would be where your team is made up of fully customized characters. That way you can decide how they act and what archetypes they fill.
The story could have been written in a way so as to utilize all 4 ghostbusters throughout the entire story.
The story was written out well before the game mechanics were finalized. All that has to be finished before you begin to lay out the levels.
…without requiring any major changes from what already exists in single player mode.
…so you think.
Game spaces are designed with the number of players in mind. There are many places that had to be redesigned because they were not the right size for the amount of GBs in the scene.
What about the design of the library stacks? You progress through triggering scripts that push and pull the bookcases. That wouldn't have been nearly as cool if it had to work for 4 players. With a single player, we can focus on their experience. We can't control how 4 people would traverse a level easily, so the experience would have to be totally different or a little more generic.
In the end, it's much more than just ‘allowing 4 people to run around in the levels.’
The other thing no one ever thinks about is framerate. There were places where having just 2 GBs would begin hammering the framerate. We were cramming so much into some of these levels that having 4 or 5 guys could just flat out crash the game. We could have scaled back on some of the effects, physics, or whatever, but that would have taken away from the mood and experience.
Again, it was all about the single player experience. To have done it any other way would have cheapened it in my opinion.
JimPhelps;156674
Skanker perhaps you can help me out with these questions. Was a mode like that ever planned or is the best we can expect for that is containment?
I have no idea. We didn't do multiplayer locally. The only thing we did that was multiplayer was GB vs ghost. That was fun, but it presented a lot of problems. It was similar to Left 4 Dead's Infected vs Survivors.