Roy Karrde;140220
I mean seriously is anyone going to hate the game because you cannot spin around quickly to go after the Ghost?
Would it make me hate the game? Nah. But this is something every third-person shooter needs in order to make things less cumbersome.
This is like pre-Resident Evil 3, where you either have to rotate in place or run in a large curve to re-position yourself. In that short-time frame of three or so seconds, the ghost would have already flown to another area and you'd have to re-position yourself again.
It'll be even worse when there's a group of ghosts.
Not to mention there seem to be so many controls that there may not be a room for a quick turn.
Up + B for a quick turn ala Resident Evil 5. Problem solved.
The idea of a map seems like something that the Ghostbusters wouldn't realistically have, and just something a generic video game has.
Last time I checked this was a video game, not real life. If we were going for realism, then the NES game should be considered realistic. (Running out gas, going to firehouse to get more traps, getting frustrated at climbing twenty-something flights of stairs) I mean, yeah, the game blows chunks but still.
Besides as others said there is the PKE meter to nudge you along, plus I doubt the environments will be GTA 4 or Fall Out 3 size, so why not spend a bit of time and enjoy the detail of the level instead of plowing through it. I mean isn't exploring and finding things part of the game? If people wanted to just run from one Ghost bust to the next the game would become horribly repetitive.
Its one thing to take your time to explore but its another to get lost because the lack of a proper navigational system. It'll take someone out of the experience.