"New York has become sort of enamoured, fascinated with Gozer  everything Gozerian. Stay Puft has his own cartoon show now, he's on lunchboxes, and the Stay Puft brand is hitting all time highs, and going to open a Gozerian exhibit."
I can work with a new york fascinated in gozer, as long at it s keeped in the intellectual department, documentaries, history, museum, etc; I don't like the idea of Gozer being a “superstar” for the general public.
But StayPuft with his own cartoon show? lunchboxes? Are you serious? How your kids would react after seeing an horrifying giant marshmallow man? Maybe some would say “Cooool”, but others would need profesionnal help! I prefer to see the StayPuft company in a big marketing promotion, trying to clean its image by selling StayPuft products everywhere, than seeing it “accepted” by the general public. Hey, do i have to remind you that this monster almost destroyed new york?!
the replayability will come from the unpredictability of each and every supernatural encounter.
The challenge will be this “unpredictability”… I hope it will not turn the game in a “arcade mode” style, after you mastered the control; I hope you will need to stay focus on strategy, where the tiny mistake will make you pay the price!
The Proton Packs in the game, you see, have three main firepower modes (Proton, Electron and Slime)
Slime? Don't tell me the proton pack will shoot slime! If you realy wanna keep the slime as a weapon for the gb - something I never liked because “mood slime” is dangerous in a negative environment - at least keep the slimeblower! Don't make the proton pack shoot slime, it ll make the game look like a DukeNukem game!
and as the game progresses Egon is constantly tinkering with them  adding in new functionality and upgrading their stats (…) we're introduced to one of its new abilities, the Shot-Blast. Much like a shotgun, this mode of fire has a wide spread and is great from close quarters. It's perfect, in other words, for taking down the swarms of books that are now flying at you, animated by the Grey Lady.
I don't know about the shotgun. I never seen it in action, but it sound strange. One thing is for sure, to make a weapon the “ideal” against an enemy is a bad idea. You end playing like this “Oh, a red ghost, I'll take the red weapons.” “Oh, try to scare me with that blue ghost? Here, eat the ammo of my blue weapons!” it make the game look childish. Non innovative.
Why not a more powerful beam, at first, and then upgrades that will allow you to throw, from one collider, 2 or 3 particle beam at the same time! I prefer more power on the beam than excentric modifications. I'm conservative about the proton pack.
On sega genesis, I couldn't believe my eyes when I saw that my character was shooting like if he had a machine gun. Was I playing a bad version of “Contra”? That didn't had a ghostbuster taste, that's for sure.
A new technology, why not make a new one? The proton pack is not a toy.
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Good thing, the environment is destructible! But the gb are not a demolition team, they need an ethics. They just can't enter and destroy everything in a room. Even if the city pay. Of course, it's impossible to do less damage as possible :p that can be a funny concept.
And if the Gb is a company in good term with the city, that mean “other professionnal” may give them competition. If you do too much damage, some people may ask for someone else, scared to see their house in ruines! You'll only lose a scene, a clue, and money… more ghosts against you later in the game or during a specific stage. It can be nteresting. But
you will only hear about that rival through the media (they are like “X-files” anyway).
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I viewed all the 90 images of the xbox game and I'm haaaaaap—–py! Happy happy happy! I have this to say,
image 9, I hope to see a scene, from a passenger view in ecto1, with the same camera angle; imagine a ghost on your right that you follow, he's high, like second or third floor, flying his ways trough the buildings, you can see him shortly behind each windows while he pass…
image 7, The third guy, on the far right, it's a bad idea. Yes, you follow the soul, but the scene look like you can just walk without any cover. The danger seems gone.
image 11,13 (and many others), i cant wait to feel the thrill!
image 16,34, the octopus doesn't need the gb… but a pest control company! Replace it with tentacles made of slime.
image 18, is it me who doesn't understand the scene or that tombstone is a bad idea?
image 20, soft voice: “it s beautiful… what await at the end/what's on the other side?”
image 30, i cant wait to lose myself in its underground labyrinth!
image 33 (and others), now im scared!
image 67, fighting stay puft upside down with a bomb on your back is not the ideal… but I'll pass, what i don't like is the… “flying alive marshmallow”?
My StayPuft scene would go like this: You are on the street, the big surprise appears in front of you. You never thought it would be StayPuft. The big guy is after you, and you need to reach “the” building as soon as possible to end everything. Ecto1 at top speed, avoiding other cars, you try to keep your firing angle. StayPuft is amused, always behind you with his giant steps. Your goal is to slow him down to reach the building in time.
There, if you succeed, ecto1 is in attack position with the other ghostbusters; they will try to slow the big guy at all cost, to let you reach the roof. A level under the roof, you can see the giant through the windows. From the top, you see your team running away: StayPuft's legs are on fire and the flames are too dangerous to keep their attack position. Everything depend on you.
StayPuft sees you and it's a race against time: the big guy starts to climb! You need to slow him down while trying to solve a puzzle that will cut the paranormal activity which protect the portal. Time to time, you will need to keep the ghosts away, slow StayPuft's progression, while trying to put the pieces of the puzzle in the correct order. Your PKE will alert you each time any ghost get close.
When you succeed at the puzzle, the portal lose its protection. StayPuft is 2 levels under you and you need to concentrate on the portal… using your upgraded “dual proton pack” which will allow you to cross the streams alone. The problem is: the floor shakes under your feet, flames are behind you, ghosts are attacking you, and your dual particle beams are very unstable. You will need to use both control sticks correctly, to get them on the portal at the same time, and then cross the streams… hoping you re not close to overheat!
If my concept is not good… PLEASE, replace at least the “living flying marshmallow” with ghosts, spirits, creatures, ANYTHING BUT THAT!
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By the way, I have fate in the PS2's potential. That console is capable of great colors and great graphics. It all depend of the programmers. I can't wait to see Ghostbusters on PS2! (*peter)