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16 years, 9 months ago
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16 years, 9 months ago
That fishing clip above seems wrong with the arching beams, also to me the ghostbuster seems too stationary.
I'm hoping for more of a Luigi's mansion spin off, being able to run around the room
and toss out a trap once the health bar is depleted or a certain amount of hit points attained. or maybe something that indicates they are firmly held by the beam and a trap should be tossed.
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16 years, 9 months ago
NewRecruitThat fishing clip above seems wrong with the arching beams, also to me the ghostbuster seems too stationary.
I'm hoping for more of a Luigi's mansion spin off, being able to run around the room
Don't forget that the clip is a montage that I made, your character move where you want it.
If we look at GB1, each time they use the neutrona thrower, the pressure of the beam keeps them from moving. They are shaking under its power. I think it'd be a good idea to do the same: you can barely move when you shoot the particle beam and its control movement is slowed under the pressure, add a “stability effect” (when you hold the fire button too long: your characters cannot move anymore and the beam is harder to control) and we have the ideal emulator. We need to feel that pressure effect.
NewRecruitand toss out a trap once the health bar is depleted or a certain amount of hit points attained. or maybe something that indicates they are firmly held by the beam and a trap should be tossed.
I don't like that, an indicator or health bar/hp will give an arcade style to the game. In GB1, the trap is used when the ghost is stunned/weak. I prefer to see how the ghost will react rather than having the game saying “it's time, use your trap!”. You can throw the trap when you want but it wion't work if the ghost is still able to move; that is a + for the teamwork and the necessity to hold the ghost above the trap during a certain period of time. Add a blinding light effect when you open the trap, like a flash during a second or two, to make you wonder if the trap will work, hoping that the ghost is not targeting you, and it's done!
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The beam doesn't look good enough, it doesn't have enough “electricity” around it.
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16 years, 9 months ago
but they should be able to pivot slowly and change where they are blasting. no?
I don't like how the guy is clearly pointing at the ceiling and the stream is still attached to the ghost.
If I remember right(Please correct if I'm wrong), the stream(for the most part) went in the direction the ghostbuster was aiming, with the most deviance being at and around the ghost.
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16 years, 9 months ago
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16 years, 9 months ago
NewRecruit
I wonder what will happen after completing a mission.
Do you thnk the game will let the player load the trap in the containment unit for fun? It can be interesting…
(I edited my idea about the game concept in the last msg also)
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16 years, 9 months ago
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16 years, 9 months ago
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16 years, 9 months ago