Is it time to release all the pre-order DLC?


by mrpecker2

13 years, 2 months ago


skankerzero;172438
That included my Spectral Ghostbusters from Citizen Ghost that I made for multiplayer.

Man….I would have loved to have seen those designs.

Oh well, it is what it is. I think the game was a great addition to the franchise, and trust me, it could have been much much worse.

It was a perfect addition to the franchise, imo. Whenever someone asks me about the proposed GB3 film I tell them to play the game. That's my third film…

by JamesCGamora

13 years, 2 months ago


mr pecker;172466
It was a perfect addition to the franchise, imo. Whenever someone asks me about the proposed GB3 film I tell them to play the game. That's my third film…
Whenever someone asks me about the 3rd Ghostbusters movie, I ask “are they remaking it?”

by skankerzero

13 years, 1 month ago


Scuba Steve;172465
So what are you and the rest of Terminal Reality working on now?

The whole studio is focused on Star Wars: Kinect.

I left TRI about 2 months ago and am in Austin working at KingsIsle on Wizard 101.

I left SW: Kinect with a lot of my character designs and models, so I can't wait to see how they will look in the final game.

by JamesCGamora

13 years, 1 month ago


This is really none of our business skanker, but I am curious. Feel free to ignore or tell me to STFU, but why did you leave TR?

by skankerzero

13 years, 1 month ago


JamesCGamora;172554
This is really none of our business skanker, but I am curious. Feel free to ignore or tell me to STFU, but why did you leave TR?

I had been wanting to move to Austin ever since I finished Ghostbusters. An opportunity came up that would have me making low poly characters, painting textures, and concepting again, so I took it.

There was another business reason I had to be in Austin, but I'm not ready to say that one on a public forum just yet. Nothing bad, I'm just taking my next step in the game industry.

It was very difficult to leave TRI after 9 years, but i had to be honest with myself and follow my own path.

by JamesCGamora

13 years, 1 month ago


skankerzero
I had been wanting to move to Austin ever since I finished Ghostbusters. An opportunity came up that would have me making low poly characters, painting textures, and concepting again, so I took it.
Sweet! I assume you enjoy conceptual work? I could see how fun that could be. My girlfriend was doing some conceptual work for a Facebook game and is now working on the artwork for the game. She seemed to enjoy it a lot.

It was very difficult to leave TRI after 9 years, but i had to be honest with myself and follow my own path.
I can only imagine man; but in the end you need to stay true to yourself.

Of course we all here wish you the best of luck in your endeavors away from TRI