Cowboyspike;142201
What I said about Killzone 2 is a FACT. It's THE best looking game currently on consoles.
That is not a fact by definition. Art is subjective to any individual's taste. I can easily find you people that say Katamari is THE best looking game ever.
I personally don't care for Killzone as I find it drab and boring to look at. It's the same way I don't care for Gears of War's art style.
I'm sure if Terminal Reality had the same funding as GG did and was able to use some of the tech that developers such as Naughty Dog, Insomniac, and GG (Edge Tools) share, then yeah. The PS3 version would probably look better than the 360 version.
More funding would always help, that much is true. Although, we pride ourselves on the simple fact that they both look identical to the naked eye. We're not trying to make any one version look better than the other as we believe as a team that the experience should be as identical as they can be.
There were times where we had the opportunity to make one version superior than the other, but that's not our goal. That's a story for another time though.
A couple of examples are Uncharted, with its amazing animation and texturing system (you thank the ICE engine for that)…
As you said, it's more about the engine and the developers than the actual hardware. Naughty Dog has amazing animators and lots of experience with Sony hardware. Plus, they are first party, so they get extra IT support from Sony themselves. If they know how to manipulate the hardware better than anyone, it's because they most likely had an actual PS3 engineer in-house. I know because Microsoft does the same for their 1st party companies.
Their animation blending is really nice, that's something we're working on. We started building up our system for all that. Drake had about 3000 animations that made him move as smooth as he did. I can't remember how many animations our guys have, but it's around 2000 if I'm not mistaken.
As far as texturing goes, we were going to implement wrinkle map blending into GB, but the character artist working on that left to another studio, so we had to drop it. Though, that's old technology. The first game I can recall with wrinkle map blending was the canceled Daredevil game for the Xbox 1.
I, as well as most developers, would love to be able to focus on a single console. That way any future game we develop can take full advantage of whichever console it may be. Be it the 360, ps3, or wii.