Scott Sommer;137967
No Verdic, I did not play the demo, but I know a few friends who had. I don't think Terminal Reality would make it THAT easy to to capture as they want it to be fun.
Plus, this line I have been giving was not just in one interview, but several including some today. I am just paraphrasing, but they all say this somewhere in there.
There are even a few that the developers will say “(fellow employee) has been doing this for a while so he knows what to do.” It's like pottery, if you watch a master they can make it look so easy, but when you try it without any experience you find it to be harder than it looks.
Have faith in Terminal Reality. Heck, I can get a good look at a T-bone by sticking my head up a bull's ass, but I'd rather take a butcher's word for it.
I find it funny how everyone who isn't on here, is misinterpreting “auto-wrangle.”
I mean if you watched the demo as you say Verdic, then you would have noticed that it took three tries to capture Slimer. He even escaped the traps.
You say you were looking at movement. and such like that….so all you did was look at the insignificant details that probably are as close as they can be? Like the piano. Yeah the beam goes through the piano without ti breaking, but it is as close as it can get without screwing up. As kingpin would say “Close enough.”
You're probably right Scott. I am more looking forward to the struggle though and not just guiding the ghost around on the line. I really loved the Slam mechanic that they showed alot in the early videos. I didn't see alot of that going on in the demo footage. So I was more worried that they had streamlined the process for the average user, thus making it not as enjoyable and more like a “Do A to get to B” sort of deal. I saw Slimer get away from the beam a bit, and that he was slowly moving around the room while having Slimer wrangled, but it's hard to tell from watching the footage if it was really a struggle, the player wasn't that good at what they were doing, or it was being done to show off other details of the game while the demo was going on.