My custom Ghostbusters boardgame


by PeterVenkmen

15 years, 9 months ago


I don't think you follow. If you only use existing game pieces, like the stuff for Marvel Hero clicks, what will happen if other people want to play the game they don't have a copy of the particular figure of game board? They wouldn't be able to play it unless they get a copy of the game. I am suggesting that you make you own board design or game pieces on the computer so people wouldn't have to buy zombies or any of the particular hero clicks pieces just to play it.

I find it's more fun than just pretending another game is something else, but that's just me.

by JeffB

15 years, 9 months ago


Most of those items I'm using are recent. Ebay, Amazon, and local hobby and comic stores should have these items fairly cheap. It's where I bought mine. I'll provide a list too of what figures and pieces, if that's what you'd like. Or just improvise. I was originally going to make paper standees for all the characters until I found my horrorclix. You don't have to use the zombies figures and tiles if you don't want to. Sure, it would make it better if you had them, but sometimes you just have be resourceful. I mix and match pieces for my other games all the time. The game isn't overly complicated in terms of construction. No 3-D staircases, release mechanisms, etc. Just something I could fit in a sturdy shoe box and call it good. I don't mind ‘pretending’. I'm a kid at heart.

I'd love to make my own board, pieces, the whole thing- but honestly, time is what it boils down to. That, and money. I'm getting married this year and between planning and paying for deposits- it can get pretty busy and expensive. That, and being on a computer all day at work doesn't exactly inspire me to rush home and jump on it again. It's a double edged sword, so to speak.

Another reason is that the game Zombies!!! I felt was lacking that punch I get from other games. My friends rarely want to play it. I felt like I needed to justify this. My friends are all GB fans and I've mentioned to them about doing a GB Heroclix game or something similar. It's one of those things that you talk up with people, but someone has to take the initiative to do so.

by solidassnake1

15 years, 9 months ago


Out of all of them, I have:
Mutant Mayhem: N'astirh, U-Men
Critical Mass: Kree Warrior
Xplosion: Con Artist
Clobberin' Time: Nightcrawler
DC Unleased: Gotham Undercover, Killer Frost
Cosmic Justice: Fury, Lady Shiva

However, Nightcrawler I might not give up due to its rarity and price, :-).

As for the pieces that Peter Venkmen is concerned with, I understand your concern, and I'm sure that it would be easier to have paper pieces as opposed to buying figures and modify them. However, one thing I do know is that Jeff B is making the game with 3-D figures because he wants to, and when I make it, I'll probably be using paper figures myself due to lack of money/time/modding skills. So I say Jeff, you'd like to mod, you can take my figures to lead the way and Peter I say use the paper figures and odds are, I'll be following suit.

I do know though that Jeff B, “has the tools and has the talent.”

by PeterVenkmen

15 years, 9 months ago


LOL I could probably take care of paper pieces if I wasn't so lazy at the moment. I did after all make a paper Proton Pack lol.





Although I'm probably not gonna use that top part on top of the cyclotron (the round part) on the pack anymore as it was hard as hell to do and didn't come out quiet right.

Oh well, great work with the game none the less.

by JeffB

15 years, 9 months ago


SolidAsSnake;135405
Out of all of them, I have:
Mutant Mayhem: N'astirh, U-Men
Critical Mass: Kree Warrior
Xplosion: Con Artist
Clobberin' Time: Nightcrawler
DC Unleased: Gotham Undercover, Killer Frost
Cosmic Justice: Fury, Lady Shiva

Awesome! Did you say you also have the regular police officer clix as well? Do you have an email I can contact you? (*janine)

by JeffB

15 years, 9 months ago


Thought I'd show everyone how things are shaping up. Here's pics of the board set-up and the characters using the slime and proton tokens/beads. Along with a long winded, but necessary (: explanation of the rules thus far:

Grab a beverage and get comfy! It's okay I'll wait…..
(*janine)(*egon)(*peter)(*ray)(*winston):-)

The purpose of the game is catch ghosts. The player who captures the most ghosts, wins. However, you are also trying to prevent the ghosts from reaching the firehouse as they will release Stay Puft to destroy the city.

Fighting the ghost is as simple as rolling two dice- one for the GB's and one for the ghosts. Higher number wins. Each roll uses a proton bead from your character card. As seen in the photo (you may have to squint), each unnamed building tile has one ‘white’ ghost. These ghosts take 1 attack roll to defeat. Named buildings have a ‘boss ghost’ ex. Mummy that put up a fight. Each boss ghost has a rank number. This number applies to three categories for the game using the same number for each. So, if the Mummy's value is worth 2 pts, Two is the…
-number of successful dice rolls you must beat to capture and trap them
-number of slime token they give you, should you fail the rolls
and, the number of spaces that ghost moves towards the firehouse.


Also each ghost has a special ability (in lieu of special objects to defeat them I had tried earlier). Such as:

Headless Horseman- charges GB's upon sight w/o a chance for them to attack. GB's take 3 slime tokens
Library Ghost- scares GB's upon sight forcing them to move in opposite direction.
Saumheim- surrounded by three ‘white’ ghosts for protection upon sight.
This makes each ghost unique and a challenge to fight- also, since ghosts are revealed at random (picking up a card from the deck) You'll never know which ghost you'll fight next. I'd like to use the slime blower from GB2 as another option to stop the ghosts from reaching the HQ- like barrier tokens that they can't pass through- positively charged mood slime!

The Ghost Trap
A player has a mini-containment unit on their card to hold up to six traps, but applying loose cartoon physics, I think a player should only be allowed to hold four traps on their persons. Traps are featured as cards in a players hand. Each hand consists of the following:

4 ghost traps
(play this card to put your captured ghost in your containment unit slot on the card, when all the slots are filled, you must drop them off at the Ecto-1 at the center of the board and you'll receive new traps)

1 fully charged proton battery
(play this card to fully recharge your proton charge squares. Discard after use.)

1 walkie talkie
(play this card to call the closest GB to you and help remove slime) I really don't like this card. I may pull it out entirely.

On each turn, players are given the option to heal/rest/recharge. Players proton gun automatically recharges one bead and may also remove one slime token. Players may also play the proton charge battery at any time to gain all six beads back to their proton pack.

I'm still not 100% happy with the above rules- and I've only played it once so far. I'd like to incorporate two other things as well: Walter Peck (may have him trying to reach the HQ instead of the ghosts to shut off the grid..?) and the Grim Reaper (steals ghosts from your traps and is out to get your soul).Do you have any advice, changes, suggestions? I'd really appreciate it.

Thanks for reading- my fingers are numb.

by solidassnake1

15 years, 9 months ago


I like where this is going a lot. However, I must agree I don't like the walkie talkie card too much. Reason being is because this game seems like it'd be awfully competitive, and to have another Ghostbuster clear slime off you, it takes away the competitive aspect. That's just my opinion though.

I like the concept of the ghosts trying to advance to the firehouse. This adds a factor of game over for everyone. I gotta say though, this is looking really sweet.

Hey Peter Venkmen, I gotta say something. The paper proton pack = perfect game box!

by JeffB

15 years, 8 months ago


I've been pretty busy but still managed to spruce up some of the earlier cards. I've play tested the game with two of my friends now and it's shaping up nicely. I should have everything done and posted for everyone to play (you'll have to buy a Zombies!!! board and horrorclix or make your own) soon- maybe by end of March??

Until then…more updates from my blog:
http://ghostblogger.posterous.com/