New Ghostbusters Game coming next spring!


by ghstbstrlmliii1

14 years, 1 month ago


Well, I started a thread over on the Atari forums about this because I wasn't finding anything on their website or forums about it. Here is the response that was posted by an Atari Mod:

Hey there,

We're working on a website now, which should have a ton of information on the game. The website should be up soon.

Keep an eye on Atari.com - once the game's website is launched, we'll definitely post an update there!
__________________
GMDestra
Atari Community Lead

So - no new information yet - but it is nice to have more confirmation.

by heslimedme251

14 years, 1 month ago


http://www.youtube.com/watch?v=ZiZiua3-Ppg

It looks interesting. Looks like there are a number of “re-used” locations from GB:TVG and a few familiar ghosts. But, it looks pretty fun. I'll be purchasing!

Oh, and I'm quiet fond of the Ecto-3. Maybe, they're in Miami?

by Dr.D

14 years, 1 month ago


The living train sure looks a lot like the trains from Knock, Knock. Awesome.

by ghstbstrlmliii1

14 years, 1 month ago


Good find. Nice to see some actual gameplay. I'm still not a fan of the top-down change, but some of the new ghosts look pretty good.

by ghostbusters2131

14 years, 1 month ago


It looks like a direct sequel to the GB:TVG, same ghosts, same places… new rookies… I think the problem didn´t end defeating Shandor, uh?

Can´t wait for more info, pics and footage!!

by theling

14 years, 1 month ago


Hmmm… I didn't see any trapping going on in those scenes. Is this going to be a dispersal-only wave of corporeal ghosts?

by ghstbstrlmliii1

14 years, 1 month ago


First review of actual playtime with the game is up: Link to IGN

What I find disappointing though:
Atari said developer Behaviour wanted a Castle Crashers-like pacing for the game, so most levels are just blasting the hell out of anything that gets in your way. When you get to end bosses – like the possessed subway train that attacks like a snake – you'll need to use your ghost traps. In my demo, I wailed on the bad guy, tossed the trap and then had to pull off a string of face button prompts to bag him. The faster I did the buttons, the more points I got.

So the main gameplay does scrap trapping. That's what I was afraid of.

by lionheart1

14 years, 1 month ago


That subway train ghost reminds me of Steelix from Pokemon. So awesome.

I'm excited for this game. While I love the story in GBTVG and wouldn't trade that experience for anything, having this as an extra offering is totally great. Focus on multiplayer is awesome.

by ScottSommer

14 years, 1 month ago


I am not sure about this game. The game play I can look past, but the characters look….what's the word? I don't know, but seeing a Ghostbuster with a baseball cap reminds me of Ellis from Left 4 Dead which to me is a no, no.

I don't know. I want to give it a chance, but I have a sad feeling this is not going t be as good as we want it to be.

I'll give it a shot, but I hope they don't rehash everything because most of the footage seems to be just rehashing the previous Ghostbusters game

by theling

14 years, 1 month ago


GhstbstrLMLIII;167731
First review of actual playtime with the game is up: Link to IGN

What I find disappointing though:


So the main gameplay does scrap trapping. That's what I was afraid of.

Hmmm. Me too. It's like the opposite of GBTVG where many of the bosses were not trappable. But there was a coherent spirit classification system in place… spirits were trapped and corporeals or possessed items were dispersed.

Well, I will give it a try, but taking the trapping out of Ghostbusting… it's almost like taking the time travel out of Back to the Future.

There are a million and a half shoot em up games out there already.