I'm with everyone else. Game looks absolutely awesome/wet my pants with excitement/best time of my life etc etc. However - seeing as it's alleged some of the games producers or whatever hang around the forum (or certainly keep the proverbial eye on it) I thought i'd chuck in my two pence' worth for things I do NOT want to see in the game!
1. Multiple ghosts of the same design.
No. Just no. The original Master System/Mega Drive etc versions had the guys running round busting Slimers left, right and centre. In the movie, there was one Slimer. He got busted once. That's it. He didn't keep getting busted over and over and over. I'm crossing my fingers and toes there'll be actual variety in the game - if I have to trap more than one Slimer, the game goes in the bin. Full stop. Repetition and lazyness sucks.
2. The trap/crossing the streams.
As the game looks to be based on the movie(s), in said movies using the ghost trap was a monumental event. You did NOT look at the trap, and every time someone used it, it was like a mini atomic bomb going off - the room lit up, everything went white, and there was this awe-inspiring SLURP and electronic ZAP as the ghost was sucked into the trap. As such, is it not possible to make the trap in the games like this also? Bright, powerful - how awesome would it be to introduce that dazed/dazzled effect on your character, so if they look into the trap, things go blurry for a few seconds? Same sort of thing with crossing the streams. Again, cataclysmic, monumental event. If it's going to be in the game, let's keep it real to the films - crossing the streams is bad.
3. The Ecto.
If we can run as the guys, bust ghosts, blast the Stay Puft man - surely we can drive the car too? Even on a limited level or two - with concentrated effort going into the traffic and scenery, you could have the most awesome driving experience. Maybe even throw in a couple of cop cars too for extra-crazyness - so there's more than one emergency service rushing to the scene. The GB's overtaking cop-cars, dodging taxis and freaked out pedestrians, with sirens blaring and lights flashing. Awesome or what? (And if we do the lights - can we make them actual proper rotating halogens like in the film? Not that ridiculous “glowing pulse” lightbar that the GTA cop cars have?)
That's about all I can think of for now. But I think they're pretty valid points.