Official Ghostbusters Game discussion - Post updates here


by robbritton

17 years, 2 months ago


ViolentG
I'm glad there's some stages set in the human world, with familiar surroundings, however it looks as if some are set in the netherworld. Whilst an interesting idea, I hope that portion of things doesn't take over the game too much. It's probably easier to create unfamiliar environments than familiar ones, and as the programming/design team you probably receive less criticism for the unfamiliar stages for the pure fact nobody's seen anything like them before. However it'd be nice to keep a decent portion of it close to home, New York, and familiar areas like that.

absolutely - I think it is crucial to represent the everyday world in order for it to feel right. Sure, the main locations used in the original movie did have a very ornate feel, but there were also the streets to and from these places - y'know? The montage sequences in both films, and their equivelant ‘ghosts go crazy’ sequences both played on the dichotomy between the fantastic and the everyday brilliantly.

So yeah, all out on the fantasy elements, but my fingers are crossed they are rooted in a certain ‘reality’. Remember the commentary on the Ghostbusters DVD? Ivan Reitman is adamant that this element is what made the film really gel in its execution - would a stay puft marshmallow man be anywhere near as amusing or eye-catching if it wasn't ambling up an un-stylised central park west?

by muthapussbucket1

17 years, 2 months ago


Matthew
I'd like to talk about the control system and game mechanics regarding the trapping of the ghosts.

Trapping when a ghost is in your beam; Once you have a ghost tangled in you beam and it's energy is zero it is ready to trap. but what happens if you havn't yet laid a trap on the ground? You can't shoot and trap at the same time! You get more points for a precise trap.


Not to nitpick, but they did it occasionally in the cartoon. And while I don't think the cartoon is canon, it did enable us to see many situations that weren't available in the movies.

Also, I wouldn't mind the big containment unit.

by TimTheTerrorDog

17 years, 2 months ago


hey guys. Getting really excited about this. Have a couple questions? Not sure if the answers are known yet…

all the vids show stages from GB1… are we to assume the game plays through GB1 and 2 and then continues into the new story?

Is it confirmed and official that Akyroyd and Ramis are really penning the story and even Murray is coming back to do voice acting?

Is the story going to be based off the GB3 in hell script?

Thanks.

by matthew1

17 years, 2 months ago


MuthaPussBucket
Matthew
I'd like to talk about the control system and game mechanics regarding the trapping of the ghosts.

Trapping when a ghost is in your beam; Once you have a ghost tangled in you beam and it's energy is zero it is ready to trap. but what happens if you havn't yet laid a trap on the ground? You can't shoot and trap at the same time! You get more points for a precise trap.


Not to nitpick, but they did it occasionally in the cartoon. And while I don't think the cartoon is canon, it did enable us to see many situations that weren't available in the movies.

Also, I wouldn't mind the big containment unit.

What do you mean? Trapping does appear in the film.

by zack1

17 years, 2 months ago


I think it's meant that in the movie they turn their streams off when the ghost is being sucked into the trap. Though they did change the mechanics in GB2 from the first where the trap is opened and closed seperately to the way we see it in GB2.

You mean in the cartoon right where the trap was open and they used their beams to manuever the ghost still?

TimTheTerrorDog
all the vids show stages from GB1… are we to assume the game plays through GB1 and 2 and then continues into the new story?

I'm not sure if it's been said all the action will play out from the movies, moreso how much GB2 plays in. Maybe we just haven't seen stuff yet but I guess the Slimer battle will take place first to get the player used to the controls as well as Stay Puft early on and the bigger menaces come later in the game.

Is it confirmed and official that Akyroyd and Ramis are really penning the story and even Murray is coming back to do voice acting?

yep! All the guys are confirmed as well as others including Annie Potts, William Atherton, Brian Doyle Murray.

Is the story going to be based off the GB3 in hell script?

It hasn't really been said but I think we're meant to assume its a new story other than that. That could not be true yet. It hasn't been confirmed.

by QZEDDEMOORE

17 years, 2 months ago


all the vids show stages from GB1… are we to assume the game plays through GB1 and 2 and then continues into the new story?

the stages you see are from the timeline of the new game not the old movies. In the interview Dan Akroyd states that the ghosrbusters are
dealing with an insurmountable surge of paranormal activity. As a result,
you are going to face some old enemies along the way. The level with slimer
is the training level where you learn to use your equipment. And the staypuft fight was said to be early on in the game. Hope that cleared things up.

by TimTheTerrorDog

17 years, 2 months ago


http://www.gamestop.com/

has a presale of the GB game available but only for the next 30 min!!! its counting down!!!

*EDIT* countdown is also at ebgames.com

kinda early for presales isnt it?

by ecto_plasmic1

17 years, 2 months ago


TimTheTerrorDog
http://www.gamestop.com/

has a presale of the GB game available but only for the next 30 min!!! its counting down!!!

*EDIT* countdown is also at ebgames.com

kinda early for presales isnt it?

oh well it's only for the US anyway.. nothing for Canada. Besides I don't know why they are doing this? Game could be delayed as I said before.

by doctorvenkman1

17 years, 2 months ago


What are all you guys talking about with the trapping sequence? They've always been able to hold a ghost in the streams while the trap is open. Remember? “Take your streams off as soon as I close the trap…”

Its not any different in GB2, they just open and close the trap so quickly that its not like the first movie where you have the time to see them take their streams off.

by ecto_plasmic1

17 years, 2 months ago


Doctor Venkman
What are all you guys talking about with the trapping sequence? They've always been able to hold a ghost in the streams while the trap is open. Remember? “Take your streams off as soon as I close the trap…”

Its not any different in GB2, they just open and close the trap so quickly that its not like the first movie where you have the time to see them take their streams off.

and one thing I did mention a few posts ago about Them actually looking away from the trap. in RGB, and XGB, they always looked at the trap when it was closing. Remember Ray said “ Don't look at the trap when it's closing ” I hope they fix this.