Official Ghostbusters Game discussion - Post updates here


by JonathanArcher

17 years, 2 months ago


Well, we'll still have to see. I'm surprised that Sony's actually restoring the Ecto-1 since to me, it'd be something that'd take away from their profits. Glad they are though, cause thats not a car you want to not restore, though I hope they're doing the same for the Ecto-1A.

Anyways though, we'll just have to wait and see if they make any of these changes or not. Lol, I'm sure if they don't, we'll hear about it.

by terrordog1

17 years, 2 months ago


Hey guys, brand new here. Once I found out about this game I went crazy, as like most of you did. I was so excited that I wrote a little response about what I wanted from this game, so I'm sorry that it touches topics that you have already discussed. Here it is:

GHOSTBUSTERS THE GAME

Ok, ok, if they're going to do this then they need to do it right, there has to be 4 player co-op. Getting to drive through New York City in the Ecto-1 doing various odd-jobs around NYC. It should take a considerable amount of teamwork to catch a ghost. 1st player's job is to shoot at the ghost trying to control it, the second player helps the 1st player contain it while the 3rd tries to trap it. Since it makes sense for there to be more than one ghost at a particular job, the 4th player helps the 1st and 2nd contain different ghosts at the same time, i.e. running back and fourth between them helping them contain ghosts at the same time while the third, once again, tries to trap it. You can try this with different combinations of the team having either Proton Packs or Slime guns from the sequel. When all the remaining ghosts are in the trap, you have a time limit to get back to HQ and put him in the Ghost deposit or else he will break out back into the city while you are driving, causing you to repeat the process where ever you happen to be.
You should be able to customize whichever Ghostbuster you choose to be, that includes what suit you want him to wear (the beige jumpsuit from the first film or the darker one from the second or a completely new one just for the game) and weather or not he has a proton pack or the Slime gun from the 2nd film. With succsessful jobs comes successful cashflow, which should allow you to buy technical upgrades and body customizations for the Ecto-1. Just for fun there should be an option for if you want to smoke a cigarette, for some reason that would be cool. In spirit of the 1980's cartoon show “The Real Ghostbusters” there should be a level in the campaign where a giant ghost/monster is out destroying the city and the player's have to release the Stay Puft Marshmallow Man to go and fight him, with the player assuming the role of the Marshmallow Man, respectively. The controls for this level should involve the Electronic Arts's popular boxing franchise “Fight Night”' fighting scheme, with the control stick being the main option for throwing devastating, colossal punches. The two tyrants crashing into each other, smashing down Cars, buildings and of course, churches, that happen to be victimized during the battle, with chunks of rubble and debris free-falling down into the frantic, fleeing nightlife of the city.
I Think they should be able to fit the whole Statue of liberty thing into the game, the player getting to control it once again through the city as seen in Ghostbusters II. The first theme song was done by Ray Parker Jr, then for the sequel Run DMC did a sort of faster, revamped version. I think it’s only appropriate for Dr Dre to produce his version for the game, especially since the game is set in the early 1990’s, and because I am naturally Dre biased. Breaking objects such as tables and cars and damaging things as in state or public property, buildings etc should deduct money from the ultimate possible sum of which you are able to earn from each job.
Speaking of destruction, in the game Crossing the Streams should, and will most likely be Extremely Dangerous. The act of crossing the streams should generate a negative reaction with unfathomable collateral damage, taking out anything and/or anyone in it’s path, ultimately causing you to not only lose the whole pay check from the current job you happen to be on, but also result in the Ghostbusters’s being sued by every city, county, and state agency in New York, taking away from your total accumulated sum of money you have earned from all of your previous paranormal exterminations. If legal action taken against the Ghostbusters occurs excessively, they will be in a dire loss customer’s which ultimately gives the company no choice but to file for bankruptcy (aka You Losing The Game).
I would like an RPG element added into the game, the possibility of your chosen Ghostbuster leveling up in different skills with new abilities and equipment to be acquired would most likely make the game not only more fun, but also make the gamers want to approach the game differently from various members of the team, giving the game a much higher replay value. If the player chooses to play Campaign alone, I would like an option that allows the player to be able to switch from Ghostbuster to Ghostbuster, leveling them up in different ways through out the game, choosing the right combination of higher and lower skills between each member gives a new element of strategy to the game which, indefinitely, would make the game more fun for the player to experience.
Come October of 2008, I and plenty of other gamers, old and young, will definitely know Who They Are Going To Call.


by JonathanArcher

17 years, 2 months ago


Actually, I have the GameInformer magazine and well, I don't think driving Ecto-1 is going to be in. Its going to be in, but I don't think that you'll be able to drive it, and I don't think that this is going to play like a GTA game.

I also don't think that there'll be RPG elements. Granted, you have to earn money for upgrades to the proton pack, but I think thats about it.

Also, I think that the bills for the damages goes to the city since you're working for them, however, I'm sure crossing the steams will have a severe punishment, my guess would be game over.

by terrordog1

17 years, 2 months ago


I know, again like I said, that response is a little outdated, I wrote in when everyone first knew about the game, I now know everything everybody else does. I wrote that because that's what I want from the game, not what IS going to be in the game. (^_^)

by doctorvenkman1

17 years, 2 months ago


Jonathan Archer
Well, we'll still have to see. I'm surprised that Sony's actually restoring the Ecto-1 since to me, it'd be something that'd take away from their profits. Glad they are though, cause thats not a car you want to not restore, though I hope they're doing the same for the Ecto-1A.

Don't worry, they're restoring both of them. We still don't know why yet, but we'll find out eventually. I have a feeling that maybe they're getting restored to help promote the release of the game, but who knows. I can't wait to find out why though!

by JonathanArcher

17 years, 2 months ago


My guess would be for the release of the game, but thats just a guess, either that or fans got pissed off at how Sony was treating them. *Chuckles* I know Kingpin drew one of his comics for it.

by Kingpin

17 years, 2 months ago


Jonathan Archer
Knowing Sony, they probably would'nt let them use the real car, I mean, Sony still hasn't released the Real Ghostbusters on DVD, so something tells me that they wouldn't let Terminal Reality base the car in the game off of the real car.

I wouldn't think that'd be the case, given how Sony has been gushing over how they've realised that ‘Ghostbusters is such an important franchise’ in the press material, I could see it happening that the development team thought the USF Ecto-1 was the real deal.

Especially as Venkman noted, the PKE, Packs and uniforms, whilst still undergoing work are based off how they appeared through the first film.

It should take a considerable amount of teamwork to catch a ghost.

The gameplay can't be too difficult, it has to appeal to a broad spectrum of gamers who aren't always going to be of the same skill or strategy level. You wouldn't want a game where the enjoyment would be taken away because a ghost kept escaping as you hadn't arranged your team just right. But I do remember you said this was for a four player co-op mode and not the single player mode.

I'd especially oppose any sort of time limit imposed on returning to the Firehouse, the Ghostbusters always seemed to return at a leisurely pace most of the time in the film and cartoon, so why the rush all of a sudden?


As for the cigarette thing, it was never that important an element of the movies so I wouldn't loose sleep over it never appearing in the game.

In spirit of the 1980's cartoon show “The Real Ghostbusters” there should be a level in the campaign where a giant ghost/monster is out destroying the city and the player's have to release the Stay Puft Marshmallow Man to go and fight him, with the player assuming the role of the Marshmallow Man, respectively.

Considering you're fighting Stay Puft as a big level boss early in the game, I don't think we'll likely see this happening.

I think it’s only appropriate for Dr Dre to produce his version for the game, especially since the game is set in the early 1990’s, and because I am naturally Dre biased.

I feel it's unneccesary to have a ‘new theme’ when the Ray Parker Junior version will always worth with this sort of stuff… but that's just me.

As for destruction of property, it does deduct from the city… but I like the fact that they set the system up so a player shouldn't have to worry about being careful and not destroying anything… plus let's be honest, we'd destroy a lot of that stuff even if we weren't chasing Slimer or another ghost. :p

As for the RPG element, whilst there are plenty of games that have worked this into their gameplay such as Neverwinter Nights which is a devoted RPG, and Hellgate London it again might take away from the intention of making this game appealing to a wide audience. Especially as there aren't going to be that many RPG like skills a RPG system would seem superflorous, bogging down an otherwise enjoyable third-person-shooter with regular periods of increasing the stats.

But the one thing I'll certainly agree with is if the streams are crossed, if the current mission doesn't end and it's effectively ‘reset’ to that last point then something akin to it should happen to add the odd element of danger and risk to the game, especially with the removal of chasing after ammo packs and health kits.

by terrordog1

17 years, 2 months ago


Like I said before, that's just what I wanted to see, not what I expected, thanks.

by batman2

17 years, 2 months ago


Just seen the Ghostbusters on the front of the new X-BOX 360 - The Official Xbox 360 Magazine did not buy it as I have a PS3, so hoping there is something similar for PS3 owners.

The Magazine was sealed so could not see what was inside it.



http://www.oxm.co.uk/article.php?id=1942

by Kingpin

17 years, 2 months ago


batman2
Just seen the Ghostbusters on the front of the new X-BOX 360 - The Official Xbox 360 Magazine did not buy it as I have a PS3, so hoping there is something similar for PS3 owners.

The Magazine was sealed so could not see what was inside it.



http://www.oxm.co.uk/article.php?id=1942

Guess I'm going to have to check out my local WHSmith come Saturday.