Official Ghostbusters Game discussion - Post updates here


by TimTheTerrorDog

17 years, 3 months ago


Well I just bought a Wii so I will defiently be buying that version but when I saw the screen shots of the Wii version in the new Game Informer… I was defiently let down.

I was hoping it would be the same as the 360/PS3/PC version with just a little lesser quality but noooo they gotta go all animaniacs on my ass. Guess Ill just have to buy the PC version as well. Hopefully my desktop can run it.

In the game informer it mentions the full interview with Danny and a breakdown of all past GB games… is it not in the magazine?? I couldnt find it.

by Kingpin

17 years, 3 months ago


TimTheTerrorDog
Well I just bought a Wii so I will defiently be buying that version but when I saw the screen shots of the Wii version in the new Game Informer… I was defiently let down.

I was hoping it would be the same as the 360/PS3/PC version with just a little lesser quality but noooo they gotta go all animaniacs on my ass. Guess Ill just have to buy the PC version as well. Hopefully my desktop can run it.

In the game informer it mentions the full interview with Danny and a breakdown of all past GB games… is it not in the magazine?? I couldnt find it.

It's a part of the online exclusive content, which included a couple of additional screenshots and a nice set of concept art. The interview itself has actually already been posted here, just a few pages back… but the breakdown of the past games hasn't been posted.

by TimTheTerrorDog

17 years, 3 months ago


Kingpin
It's a part of the online exclusive content, which included a couple of additional screenshots and a nice set of concept art. The interview itself has actually already been posted here, just a few pages back… but the breakdown of the past games hasn't been posted.

Where? I must be blind. I just went all the way back to page 18 and I didn't see it.

by ViolentG

17 years, 3 months ago


I have the XBox 360 magazine, and there's a really interesting 6-page article on the game… will post more shortly!

by batman2

17 years, 3 months ago


ViolentG
I have the XBox 360 magazine, and there's a really interesting 6-page article on the game… will post more shortly!

Some nice scans I hope. (^_^)

by robertknippels1

17 years, 3 months ago


It would also be nice to use john smith ghostbusters theme version. Or that Ray Parker Jr. remake his version anbd change the sound a little bit. On the other hand they could also use the dubb version or the extended version in the game. I am just wondering iof the also make new score music or just only use the music from elmer bernstein.

I like the looks of the ecto 1. I don't see why change those little things.

Best regards,

Robert

by lordvego1

17 years, 3 months ago


i think if they are going to use any theme song, it has to be RPJ. the score, however, i think can be their own original score - you can't keep the same one forever.

by JonathanArcher

17 years, 3 months ago


That magazine cover is pretty sweet, and its six pages. Didn't see it in my shops, but I'll be keeping a watch out for it, cause if I can find it, I'll certainly buy it.

And honestly, I would be surprised if the original Ghostbusters theme didn't make an appearance in the game, very surprised.

Up until now, The Ghostbusters have had it pretty rough in the gaming realm. The following is a look at some of best and worst of what’s come before.

Ghostbusters (1984)

Activision released the first Ghostbusters game on several early platforms like the Atari, Commodore 64, and DOS. Players start out by selecting a car, outfitting it with gadgets, and driving it around vacuuming up ghosts. The Busters would hop out in front of random buildings and try to drag ghosts over traps. Early voice technology used for phrases like “Ghostbusters” and “He slimed me” was impressive at the time, but nowadays it sounds like a bad robotic ventriloquist. A lo-fi version of the Ray Parker Jr. Ghostbusters theme song aggravatingly looped over and over throughout the entire game. Later versions using the same basic structure were released on the NES and Sega Master System in 1987 to mixed results and hilarious localization. The ending of the NES version reads exactly as follows: “Conglaturation !!! You have completed a great game. And proved the justice of our culture. Now go ahead and rest our heroes !”

The Real Ghostbusters (1987)

Based on the cartoon license, this Data East arcade title emulated the top-down shooter structure of games like Ikari Warriors. The game’s ten levels took up to three players through graveyards, desert canyons, and cityscapes filled with bats, floating heads, and guys made entirely out of eyeballs. Each level required a key to unlock the gate to the next area, and in between stages the Busters unloaded all of their trapped ghosts into the containment grid for points towards an extra life. Again, the theme song endlessly repeated in the background.

Ghostbusters II (1990)

Activision returned to deliver a slightly better but still bad adaptation of the movie sequel on the NES. The side scrolling shooter stages had players blasting globs of slime at a locked in 45-degree aiming angle. Driving the Ecto-1 consisted of dodging obstacles and jumping 100-foot gaps in the pavement. The strangest section involved controlling the Statue of Liberty as she rampaged through the city, shooting ghosts with her torch blaster.

New Ghostbusters II (1990)

Only released in Japan and Europe, this Famicom title is coveted by collectors due to the name of its developer, HAL Laboratories (known for series like Super Smash Bros., Kirby, and Adventures of Lolo). The cutest game of the bunch, this top-down adventure had players control two Ghostbusters at once – one would shoot and the other would trap. The best part: Louis Tully as a playable character.

Ghostbusters (1990)

Sega’s take on the Busters was the first to have graphics decent enough to use the likenesses of Dan Aykroyd, Harold Ramis, and Bill Murray on their character models. The side-scrolling Genesis shooter included weapon swapping, underwater sections, and plenty of tough boss battles. The Stay Puft Marshmallow Man returns, but is apparently just some guy who ate an absurd amount of marshmallows. Instead of using Gozer as the final boss, Sega went with another flat-topped woman called “Janna, the lord of death and destruction.”

Theres the game run threw if you want to read it.

by lordvego1

17 years, 3 months ago


That game run through was interesting.. i didn't know there was a new GB game or RGB game

by TimTheTerrorDog

17 years, 3 months ago


They missed some.

Could someone put up the full interview with Danny again? Or tell me what page it's on. I cant find it..