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17 years, 3 months ago
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17 years, 3 months ago
TimTheTerrorDog
Well I just bought a Wii so I will defiently be buying that version but when I saw the screen shots of the Wii version in the new Game Informer… I was defiently let down.
I was hoping it would be the same as the 360/PS3/PC version with just a little lesser quality but noooo they gotta go all animaniacs on my ass. Guess Ill just have to buy the PC version as well. Hopefully my desktop can run it.
In the game informer it mentions the full interview with Danny and a breakdown of all past GB games… is it not in the magazine?? I couldnt find it.
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17 years, 3 months ago
Kingpin
It's a part of the online exclusive content, which included a couple of additional screenshots and a nice set of concept art. The interview itself has actually already been posted here, just a few pages back… but the breakdown of the past games hasn't been posted.
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17 years, 3 months ago
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17 years, 3 months ago
ViolentG
I have the XBox 360 magazine, and there's a really interesting 6-page article on the game… will post more shortly!
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17 years, 3 months ago
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17 years, 3 months ago
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17 years, 3 months ago
Up until now, The Ghostbusters have had it pretty rough in the gaming realm. The following is a look at some of best and worst of whatÂs come before.
Ghostbusters (1984)
Activision released the first Ghostbusters game on several early platforms like the Atari, Commodore 64, and DOS. Players start out by selecting a car, outfitting it with gadgets, and driving it around vacuuming up ghosts. The Busters would hop out in front of random buildings and try to drag ghosts over traps. Early voice technology used for phrases like ÂGhostbusters and ÂHe slimed me was impressive at the time, but nowadays it sounds like a bad robotic ventriloquist. A lo-fi version of the Ray Parker Jr. Ghostbusters theme song aggravatingly looped over and over throughout the entire game. Later versions using the same basic structure were released on the NES and Sega Master System in 1987 to mixed results and hilarious localization. The ending of the NES version reads exactly as follows: ÂConglaturation !!! You have completed a great game. And proved the justice of our culture. Now go ahead and rest our heroes !Â
The Real Ghostbusters (1987)
Based on the cartoon license, this Data East arcade title emulated the top-down shooter structure of games like Ikari Warriors. The gameÂs ten levels took up to three players through graveyards, desert canyons, and cityscapes filled with bats, floating heads, and guys made entirely out of eyeballs. Each level required a key to unlock the gate to the next area, and in between stages the Busters unloaded all of their trapped ghosts into the containment grid for points towards an extra life. Again, the theme song endlessly repeated in the background.
Ghostbusters II (1990)
Activision returned to deliver a slightly better but still bad adaptation of the movie sequel on the NES. The side scrolling shooter stages had players blasting globs of slime at a locked in 45-degree aiming angle. Driving the Ecto-1 consisted of dodging obstacles and jumping 100-foot gaps in the pavement. The strangest section involved controlling the Statue of Liberty as she rampaged through the city, shooting ghosts with her torch blaster.
New Ghostbusters II (1990)
Only released in Japan and Europe, this Famicom title is coveted by collectors due to the name of its developer, HAL Laboratories (known for series like Super Smash Bros., Kirby, and Adventures of Lolo). The cutest game of the bunch, this top-down adventure had players control two Ghostbusters at once  one would shoot and the other would trap. The best part: Louis Tully as a playable character.
Ghostbusters (1990)
SegaÂs take on the Busters was the first to have graphics decent enough to use the likenesses of Dan Aykroyd, Harold Ramis, and Bill Murray on their character models. The side-scrolling Genesis shooter included weapon swapping, underwater sections, and plenty of tough boss battles. The Stay Puft Marshmallow Man returns, but is apparently just some guy who ate an absurd amount of marshmallows. Instead of using Gozer as the final boss, Sega went with another flat-topped woman called ÂJanna, the lord of death and destruction.Â
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17 years, 3 months ago
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17 years, 3 months ago