Official Ghostbusters Game discussion - Post updates here


by cowboyspike1

17 years ago


IGN boards:

Ecto 1 is back, it looks like the one from GB2, with the yellow/black warning stripes, but with less crap on top and it's using the original logo, not the GB2 logo.

- Release is for October 2008.
- You play as the 5th member of the team
- It takes place in 1991 and the city has agreed to fund you but they hire Peck to watch over you to make sure you're not just pulling their strings.
- After you are hired, a new evil hits New York and ghosts start appearing everywhere
- The first mission is to hunt down Slimer in the hotel from the 1st movie, it trains you how to use the proton pack and trap.
- While you play, you hear chatter from the other 4 members over your radio or in person when they're around you.
- The environments are destructible, but don't worry about bill as now that you're funded by the city, they cover the damage.
- You press the d-pad to deploy the trap
- There are different proton beams you can use and some of them act like a fishing mechanic, a pull and tug lasso effect.
- Terminal Reality has developed their own engine to handle the physics, they showed off a demo where they dropped hundreds of ragdoll bodies, boxes, and cars and they all reacted perfectly with no framerate hits.
- They will be able to simulate up to 1,000 objects at once with no framerate hit.
- The entire demo was done on the PS3 to show that they're not having trouble developing for it.
- There is a Slime Gun that shoots out a trail of green slime and you can anchor things to each end of the strand, you can tether ghosts to walls using this for easier trapping.
- One of the levels takes you back to the library from GB1 to re-visit that librarian ghost, or as Ray refers to it as, “the one that got away”.
- The Elmer Bernstein score is in tact and while no other songs were confirmed, they have to imagine Ray Parker Jr's song will be included.
- Your AI teammates will perform all sorts of actions without you having to tell them and they can save you by shooting ghosts and deploying traps.
- They said they wanted to keep you as a 5th member of the team so you can hear all the interaction between the other 4 guys with the dialog that Akyroyd and Ramis are writing.
- They want the game to be, “fun, funny, or scary” at all times. In an average hallway, for example, ghosts could smash through a window, pop out from behind a vending machine, or come down from the ceiling.
- Your main hub is of course the Firehouse and you're free to walk around and talk to Janine, play with Egon's new gadgets, perform scientific experiments, etc. And YES you can slide down the firepole!!!!
- The Stay Puft battle is actually EARLY in the game as there's a big reveal bigger evil at play.

Sounds interesting.

Skank. How's the new engine for the game coming along and how advance is it? It's interesting that your team has confidence with the PS3 hardware. Are you guys exploiting the CELL and its SPUs?

P.S. Subscribers have the issue now. Hopefully I should get mine tommorrow. Will give impressions on the graphics.

by ecto_plasmic1

17 years ago


Cowboyspike
IGN boards:

Ecto 1 is back, it looks like the one from GB2, with the yellow/black warning stripes, but with less crap on top and it's using the original logo, not the GB2 logo.

- Release is for October 2008.
- You play as the 5th member of the team
- It takes place in 1991 and the city has agreed to fund you but they hire Peck to watch over you to make sure you're not just pulling their strings.
- After you are hired, a new evil hits New York and ghosts start appearing everywhere
- The first mission is to hunt down Slimer in the hotel from the 1st movie, it trains you how to use the proton pack and trap.
- While you play, you hear chatter from the other 4 members over your radio or in person when they're around you.
- The environments are destructible, but don't worry about bill as now that you're funded by the city, they cover the damage.
- You press the d-pad to deploy the trap
- There are different proton beams you can use and some of them act like a fishing mechanic, a pull and tug lasso effect.
- Terminal Reality has developed their own engine to handle the physics, they showed off a demo where they dropped hundreds of ragdoll bodies, boxes, and cars and they all reacted perfectly with no framerate hits.
- They will be able to simulate up to 1,000 objects at once with no framerate hit.
- The entire demo was done on the PS3 to show that they're not having trouble developing for it.
- There is a Slime Gun that shoots out a trail of green slime and you can anchor things to each end of the strand, you can tether ghosts to walls using this for easier trapping.
- One of the levels takes you back to the library from GB1 to re-visit that librarian ghost, or as Ray refers to it as, “the one that got away”.
- The Elmer Bernstein score is in tact and while no other songs were confirmed, they have to imagine Ray Parker Jr's song will be included.
- Your AI teammates will perform all sorts of actions without you having to tell them and they can save you by shooting ghosts and deploying traps.
- They said they wanted to keep you as a 5th member of the team so you can hear all the interaction between the other 4 guys with the dialog that Akyroyd and Ramis are writing.
- They want the game to be, “fun, funny, or scary” at all times. In an average hallway, for example, ghosts could smash through a window, pop out from behind a vending machine, or come down from the ceiling.
- Your main hub is of course the Firehouse and you're free to walk around and talk to Janine, play with Egon's new gadgets, perform scientific experiments, etc. And YES you can slide down the firepole!!!!
- The Stay Puft battle is actually EARLY in the game as there's a big reveal bigger evil at play.

Sounds interesting.

Skank. How's the new engine for the game coming along and how advance is it? It's interesting that your team has confidence with the PS3 hardware. Are you guys exploiting the CELL and its SPUs?

P.S. Subscribers have the issue now. Hopefully I should get mine tommorrow. Will give impressions on the graphics.

nice find. Can't wait to see some new gameplay info.

by Kalonthar

17 years ago


5th member eh? I was looking forward to going through the game as one of the 4 Ghostbusters, but its still cool… In a way its actually cooler than being one of them, provided we have a character creator.

by mdp872105

17 years ago


I kind of like to know how much free roaming you will have and what type of leveling up systems they have.

by skankerzero

17 years ago


At skankerzero's request, the following content has been temporarily removed until further notice. Despite this he will continue to lurk in the shadows here and encourages you to keep posting suggestions because he will still read your posts even if he may no longer comment on them.

- Kingpin

by Kalonthar

17 years ago


Heh, the thing I really get a kick out of is Walter Peck's return… it's gonna be great. Thank goodness I have many other games to keep me busy.

by Pandamar

17 years ago


skankerzero
At skankerzero's request, the following content has been temporarily removed until further notice. Despite this he will continue to lurk in the shadows here and encourages you to keep posting suggestions because he will still read your posts even if he may no longer comment on them.

- Kingpin

Hmm…It seems like it would be far too early for an advertisement or anything like that. So…I'm guessing an interview or something on G4 or Game Head. (?)

by Wingfan

17 years ago


Hey guys, I'm the one who posted that IGN info, I got my issue today and took pics of the article and uploaded them to my website. I wanna be sure it's ok to post them here though as I see we have a member from the dev team posting here as well. The pics look AMAZING btw. I work for a video game company as well so I know about how some places don't allow scans of magazines and such. It's 12:15am here in Seattle, so I'm gonna hit the hay, but if it's ok to post the scans, I'll post links to them tomorrow morning when I get into work.

by Kalonthar

17 years ago


Never know. EA's Dead Space is/was scheduled for a Fall 2008 release too yet they just released a trailer for it (which may suggest a move-up in release), which I suggest everyone interested in survival horror games takes a look at because it has much potential. http://www.youtube.com/watch?v=Y8IkBcMNjag

by Kalonthar

17 years ago


It's 12:15am here in Seattle, so I'm gonna hit the hay, but if it's ok to post the scans, I'll post links to them tomorrow morning when I get into work.

Fellow current Washingtonian I see… Doesn't this news just help deal with the rain lol. Thanks a bunch for the info and to Cowboy for quoting it here.