OXM Ghostbusters Game Article


by RoyKarrde

16 years, 5 months ago


With the Ghost Slamming thing, you could say we saw something close or simular in the first movie when Slimer looked exhausted after being chased around the room. I would think the Game Devs based the slamming decision as just another way to “tire the ghost” ala the first capture.

by newrecruit1

16 years, 5 months ago


How does wearing it down make it seem the ghost had no power or substance? As for identity… it's just a ghost, not all were human.

Like you said, it's just a ghost. In the game, it's only a pixel that you need to deactivate to progress in the level. But movie or game, the character is always represented by its personality and its power; to supress one of its attributes removes its identity.

Let's say you face StayPuft; the giant is strong and your particle beam has almost no effect on him; that's the substance of the character and its power/resistance reflects his identity; you're happy that the game is equals to the movie and you say “thanks” to the game developpers while concentrating all your efforts at countering the attacks. Suddenly, your particle beam captures the big guy, you are able to lift him above ground!

What a fantastic idea to reduce the lifespan of a gb game! What the devellopers had in mind? They could have done something better. As an ordinary gamer, you'll say “it's ok” but as a gbfan you'll add “what did they eat that day?”

And there would be hard work in order to wear it down so you could get it in a Trap, it's not as simple as simply catching it in the beam and holding it in place.

There better be hard work! I want to fight against the ghost's movements and counter its attacks! But to turn the ghost into “nothingness”, in a “slamming action”, just to give the player a chance, is pretty weak from “experienced” game devellopers! What are we playing: ghostbusters or “pog”?! Why not give a bodyslam or a powerbomb while at it? I'm pretty sure the “razor edge” will do the trick!

“Slamming Action”…. dogs and cats sleeping togheter… Mass hysteria!

by Kingpin

16 years, 5 months ago


NewRecruit
to supress one of its attributes removes its identity.

A lot of the ghosts in the game aren't likely to even have much of an identity other than of a nasty creature terrorizing the city. It's not like they're being done a disservice by being worn down so they can be trapped.

And the ‘wearing down’ motion by no means reduces the game's lifespan, if anything it lengthens it. If it'd just been a simple case of catching it a beam and then putting it in a Trap without wearing it down first, then it'd be too easy, but having to weaken it means the bust will last longer.

Plus, it was also surely justification for smashing it into as much furniture and causing as much collateral damage as humanly possible. But the point of it is to get it into the Ghost Trap, as surely if they're not tired out enough, they could escape the pull of the Ghost Trap.

You seem to be getting caught up too much on the small details or only on parts of the game mechanic. There'll probably be a very difficult setting that should sastify your desire for hard work. I say, stop being so picky when you're yet to even play a demo of the game.

by PeterVenkmen

16 years, 5 months ago


The ghost slamming doesn't bother me any. At least you don't do a tap dance to weaken the ghost. These are pretty minimal changes, nothing that drastic, I don't see anything to complain.

by hutch2426

16 years, 5 months ago


I think it might add to the game…. Sure we want to hit it the laser and hit the trap, but grabbing it and slammin it around for a while might be fun! :p

by newrecruit1

16 years, 5 months ago


to supress one of its attributes removes its identity
A lot of the ghosts in the game aren't likely to even have much of an identity other than of a nasty creature terrorizing the city.
.

That's not a reason. Ghosts have their power, that's why it'll be difficult to hold them above the trap (if it's like the movie). It just won't feel right to suddenly play basketball with the entity in order to send it in the hoop… err I mean trap.

I don't care if it's a troll, gremlin, something like flesh and slime, but a ghost is a ghost; this is “ghostbusters: the game” not “ghostbusters: filmation”!

It's not like they're being done a disservice by being worn down so they can be trapped.

Of course not, I never said that the idea of weakening the ghost is bad.

And the ‘wearing down’ motion by no means reduces the game's lifespan, if anything it lengthens it.

I'm happy that you like the concept. You will play it more longer than me; to my taste, the concept is good for a RGB game or “Luigi's Mansion”, not something that is supposed to be close to a third movie.

If it'd just been a simple case of catching it a beam and then putting it in a Trap without wearing it down first, then it'd be too easy,

And damn I would hate it that way. (*peter)

but having to weaken it means the bust will last longer.

Like I said, I never said anything against the idea of weakening the ghost. And the longer the dual, better the fun (*egon)

Plus, it was also surely justification for smashing it into as much furniture and causing as much collateral damage as humanly possible.

Yes, I know you never wanted to say that the player needs to destroy the furniture in order to trap the ghost :p :-)

But the point of it is to get it into the Ghost Trap, as surely if they're not tired out enough, they could escape the pull of the Ghost Trap.

And that's why I want them to change the “slamming action” for something else, when the subject is a ghost.

It'll be damn more natural to activate “an energy booster” on the pack, which will release a nastier discharge in the particle beam for a few seconds, in order to weaken a ghost, than playing “pog” with it! (*egon)

You seem to be getting caught up too much on the small details or only on parts of the game mechanic.

Like all fans who want the best game about something they love.

There'll probably be a very difficult setting that should sastify your desire for hard work.

And I can't wait to try it!

I say, stop being so picky when you're yet to even play a demo of the game.

(sigh) that speech again…
And I say “Not before the game is finaly complete!” (*janine)

by OniellFord

16 years, 5 months ago


I love the idea of “slamming” a ghost around to weaken it!

Imagen having to slam it around a couple of times to get it in the trap, but for multiple ghosts or a stronger ghost you need to slam it around alot to get it weakend enough to be put into the trap.

Maybe we can get achievements on the XBOX 360 version for slamming and capturing a certain Ghost or slamming a ghost a certain number of times without a consequence? (if there would be any for slamming it around too much)

by newrecruit1

16 years, 5 months ago


Yeah, a 2 minutes penalty for too much dribbling! :p

by robbritton

16 years, 5 months ago


Um, NewRecruit, i think you have the wrong end of the stick here. You don't slam the ghost INTO the trap, you bash it around to weaken it and then the trap can suck it in. Pretty much the way they bust slimer in the first movie, only with direct player interface to weaken them rather than the ghosts just wearing themselves out.

You seem to think you have to bounce the ghosts into the traps somehow - like it's some bouncy game of chance you have to keep at until the ghost flops into a waiting trap - judging from the footage you just batter them about and then the trap can suck them in as you hold the ghost above. seems about the best way to capture the kineticism of the movies to me.

by Kingpin

16 years, 5 months ago


Oniell Ford
I love the idea of “slamming” a ghost around to weaken it!

Imagen having to slam it around a couple of times to get it in the trap, but for multiple ghosts or a stronger ghost you need to slam it around alot to get it weakend enough to be put into the trap.

Maybe we can get achievements on the XBOX 360 version for slamming and capturing a certain Ghost or slamming a ghost a certain number of times without a consequence? (if there would be any for slamming it around too much)

There was talk in one of the first couple of articles that yopu could get bonuses/rewards by how quickly you could capture a ghost and how skillfully you could ‘slam dunk’ it into the Ghost Trap.