Hello all, I wasn't particularly sure where to post this, but GB Doom seemed most appropriate, seeing as how that relates to Ghostbusters games. Speaking of which, it's too bad that the guy has apparently abandoned the project. I've been following it for a LONG time, and it's just such a tragedy. Well, at least it got to the point that it did, because believe me, some of the earlier versions looked GOD AWEFUL. All we can hope for now is that one day he releases the unfinished resources to the public. There's several levels and monsters, as well as the slime blower, that were completed but because they were part of the Ghostbusters 2 project, which was in-progress the last time he updated, they were never released. I think I'm going to try to get ahold of him again. Last time I did, he said that there was still hope, but that if he just gave up, he would release the stuff. I was even considering picking up the project in the event that happened. However, he seems to have disappeared completely.
Sorry about that, just felt I had to comment on GBD2, because I LOVE that project. Back to the subject of the post, I have been working on a Ghostbusters fan game. Actually, so far, I have only worked out the actual gameplay itself. I have no graphics, no levels, nothing whatsoever, except the actual action. My game is a 2d overhead game (like Zelda) where you control a ghostbuster and actually bust ghosts. That's the most important thing I've worked out so far, is that you actually catch and trap ghosts. I've made a demo with 5 ghosts and one trap, and you get to catch one of the ghosts. Like I said, that's the only part worked out so far, there's not even ghost artificial intelligence or damage to the ghostbuster if a ghost hits him. You lay the trap down, get a ghost with your proton pack, and pull it over to the trap, and then activate the trap. Be sure to shut of your beam, or it will hold the ghost out of the trap. I tried to make it realistic, as far as busting goes. I'm not sure if I'm actually going to continue on this project or not, as I've run out of ideas for it, but I would appreciate feedback and suggestions (nothing too outlandish, though). The link is:
http://www.geocities.com/great_wise_yoda/ghost.zip Instuctions are included in the text file. I apologize that the controls are so complex, but I wanted to make a game with realistic busting. Please, tell me what you think of it.