Hey there guys. For some of you that visited the Ghostbusters Doom site back at DoomWorld, you'd remember me. For those who don't, too bad
With life consuming the development time for GBD2, the time has come for someone to take it over. Well I've been in discussion with Bo and possibley some others; and it looks like we are going to oversee the development.
A while back, I started to port GBD2 to Edge instead of Zdoom/Boom (for those who don't know what EDGE is, I seriously suggest you check it out @
http://edge.sourceforge.net/).But I too couldn't find the time outside highschool; music and girlfriends to work on it.
Well life has finally given me a break and the time is right to pick it back up.
Now, we are NOT going to just port GBD2, we are going to re-create it. We will try to use as much as possible from the original; but the possiblities with Edge are so endless. We will be able to accomplish things in this engine that will really add to both gameplay and level design.
With the project kinda starting over; I need to know what YOU, the Ghostheads want from this game. Please post want you want to see, what you don't, and any comments that could help in making a great game.
Please keep in mind that this will still be a Doom 2 add-on. So don't suggest things that are ment for say Quake 3 and so on.
I guess the floor is all yours. Ideas?
Dylan Givens
(GB:EDGE)