Reviving and updating Ghostbusters Doom


by dylangivens

21 years, 10 months ago


Hey there guys. For some of you that visited the Ghostbusters Doom site back at DoomWorld, you'd remember me. For those who don't, too bad smile

With life consuming the development time for GBD2, the time has come for someone to take it over. Well I've been in discussion with Bo and possibley some others; and it looks like we are going to oversee the development.

A while back, I started to port GBD2 to Edge instead of Zdoom/Boom (for those who don't know what EDGE is, I seriously suggest you check it out @ http://edge.sourceforge.net/).
But I too couldn't find the time outside highschool; music and girlfriends to work on it.

Well life has finally given me a break and the time is right to pick it back up.

Now, we are NOT going to just port GBD2, we are going to re-create it. We will try to use as much as possible from the original; but the possiblities with Edge are so endless. We will be able to accomplish things in this engine that will really add to both gameplay and level design.

With the project kinda starting over; I need to know what YOU, the Ghostheads want from this game. Please post want you want to see, what you don't, and any comments that could help in making a great game.

Please keep in mind that this will still be a Doom 2 add-on. So don't suggest things that are ment for say Quake 3 and so on.

I guess the floor is all yours. Ideas?

Dylan Givens
(GB:EDGE)

by Glarandel

21 years, 10 months ago


Just one suggestion: Please don't port it to EDGE! I know that there are much more things you can do with it, but IMO with ZDoom there are less problems. EDGE has poor controls, smoothed graphics doesn't look that good, using different versions lead into plenty of errors, etc. I've tested every modern Doom source-port out there and to me ZDoom still appears to be the best, although it only provides limited possibilities.
However, I'm really looking forward to a new version of GBD2!

by BoHolbrook

21 years, 10 months ago


I don't believe you fully comprehend what we can do with EDGE. Let me elaborate one thing we're very excitied about.

With the typical DooM 2 Gaming Engines the level design capabilities are limited, EXTREMELY Limited. I will list for you some of the limitations of typical DooM Engines.

1. Limited Sprites/Objects - In typical DooM 2 Engines you're only able to replace the old DooM 2 sprites/objects with your own. You cannot create any new sprites or objects, This limits the amount of cool things you can do with sprites and objects. Once you reach the set limit of sprites and objects you're basically screwed.

2. No True Beam Capabilities - In typical DooM 2 engines you cannot produce a True Beam Effect like that you would see from the alternate fire of the Plasma Cannon in Unreal Tournament. Instead you have to use small ball sprites fired at an extemely fast rate, This can be seen in the current GBD2 that is out.

3. No Floor over Floor Level Design - In Typical Doom 2 Engines You cannot place one part of a level directly over another part oft the level. Creating a realistic multi-floor buildings are virtually impossible due to this limitation.

EDGE, The Enhanced DooM Gaming Engine Solves all of these limitations. The one we're particularly excited about is floor over floor level design. Dylan and I are eager to produce a true 3 floor firehouse with basement. If you'll notice the current GBDooM Firehouse creates an ILLUSION of 2 floors directly over each other. Dylan and I hope to create a true floor over floor firehouse. With floor over floor level design imagine the things you could do with the Shandor Building.

by Glarandel

21 years, 10 months ago


I know of all this stuff. Well, it's up to you.

by dylangivens

21 years, 10 months ago


I understand what you feel about the smoothered graphics, but this is because thoese are the old textures being re-rendered in EDGE. If we are to touch up the textures in say, Photoshop and then re load them; it will be much clearer.

As for controls; in recent versions; I've noticed the controls getting alot better; exspecially when they added cross-compatability for both EDGE and Boom.

I assure you; we have thought it over, and the best results will come from Doom. If enough people request something for Zdoom; we might be able to through together a few DM maps or something. But that's too far ahead.

by SpecterHarness

21 years, 10 months ago


Godd luck to both of you! When would be an approximate time of release?

by Chad

21 years, 10 months ago


Hey Dylan,

I worked with Scuba Steve, of course, to promote GB Doom2 and would love to continue doing so with the upgrade. I talked to Steve before and really wanted a push for online play. I planned on intigrating it into the site and more than every it would proove to be a great addition to Ghostbusters.net.

Imagine checking who is online currently on GBN, logging into the game (known as your GBN name) and playing a great game of multiplayer GB deathmatch (GBs vs. Ghosts) or capture the flag (GB Teams pitted against each other). If there is any capability to making this game online in a total conversion, I would be willing to look into putting forth the time and effort to develop the online module. Contact me over AIM or send me an email.

by tedfleming1

21 years, 10 months ago


yikes yikes yikes :s smile :d This is fantastic! A new GBDOOM2 would be great because I'm tired of playing the same levels using the warp code (especially the Sedgewick Hotel level wink). Here are some suggestions for the game

1.Have each level completed ( no unfinished levels ie, Sedgewick Hotel).
2.Have multiple views ( have normal doom view, and then a view that shows the back of you.
3.If it is possible to have online gaming, there should be a way to make you choose your player skin, like what gbdoom2 already has:Slimer,Egon,Winston,Ray,Peter, and maybe some new additions :Gozer, Stay-Puft,& Louis Tully.
4. And with online gaming there should be: Deathmatches, Free for all, CTF and have the teams divided into two groups (Ghostbusters vs. Ghosts:d ),and make the flags unique(symbols like the no-ghost logo and maybe a people busters logo! yikes

This would be THEE coolest thing ever made.
Thank You :s

by LordVego

21 years, 10 months ago


yeah that would definitly be tremendous, because i am mad at the GBD i have, the codes!! too many codes!!! loss of fun

by EgonSpengler

21 years, 10 months ago


I don't care what you do to it, really, as long as it's as easy to download as the recently-zipped GBD2 file. (You know, it just got completely zipped, and one zip file has it all, even DooM2 itself)

The only thing I really, REALLY want are a few things:

Plenty of hidden levels, and a Parkview Hospital Level, since I wanna blast some orderlies for committing the GB's!

In the Parkview level, I really want to be able to attack Jack (BudgyBrian) like you can already do to Peck in the existing GBD2.

I also would like lots of voice clips throught. More then GBD2 has now.