Reviving and updating Ghostbusters Doom


by sidvincent

21 years, 10 months ago


dude sweet although id rather have a real ghostbusters version this is still cool keep us posted!!

by MasterSpider

21 years, 10 months ago


How about making it playable without the codes? In the original, it was damn near impossible…

by Ghostbuster17

21 years, 10 months ago


In the map view give the location of where we are suppose to go. Allow us to use gamepads or joysticks. If possible, make an online multiplayer GBD2. More sound bites. When controlling the Ecto 1, don't make it look as if it's bouncing up and down. Make the level designs look original and complete. Too many levels, to me, look like doom 2 and not too much like Ghostbusters. The only difference was the proton pack and ghost. Finally, Good luck.

by Mat

21 years, 10 months ago


if you use zdoom, you can get a back view…even in the ecto, though you'll only see a guy on foot.

by ScubaSteve

21 years, 9 months ago


Dylan, Shit how are ya!! I'm still around, just real busy. Edge has some AMAZING potential, but have you seen ZdooM's v2.0 and its ACS scripting. Lots of cool things. Not as powerful yet as edge, but when Randy Heit incorporates DoomScript™ it should be even more (no date on that). I'll send you guys everything I have even development stuff that never got released.

I sure hope you guys have better luck than I did with levels. I was always a Sprite and weapons artist and hated designing levels. My creativity shows thorough on many of the newer and later levels, but truth be told I hated it. Much the reason why all the GFX for the game are done, yet not the levels. My skill at making weapons has increased 10 fold since then (even after the second weapon set remake) http://www.doomworld.com/gbd2/misc/sawedoff.gif that's the latest thing I've done. If you guys are serious about redoing alot of the stuff as Bo Suggested, I would be glad to redraw the Proton Pack, as I feel I owe it to her I'd also be thrilled to see members of this community supporting like a community made wad, where everybody submits stuff.

Drop me a line I even use AIM (gasp) sscuba119 or ray_stantz@hotmail.com for MSN

Chad: Yeah, the multiplayer thing never worked, becuase the project for doing Internet games (DoomServ) Got b0rted. I think, THINK, as of recently a new one named ZDaemon might be up. I'll have to look into it. I'm not positive, my DooM Community involvment is limited to basically making weapon graphics now.

by Vince_Clortho

21 years, 9 months ago


i have a few ideas:

1.Having the scalari brother(the thin one) look like the one from the movie, and not putting so many doom characters in the game. theyre cool and all but they dont seem to fit in GB.

2.Having Vigo be a little more interesting like not having him just turn into fire and blastin you.like having more of an objective( i know i might be asking a bit much but these are just some ideas)

3.Having more interaction with stay puft,maybe
shooting the door to the other dimension or making him have different attacks.

4.of course completing the levels such as sedgewick.

5.using the P.K.E. to detect ghost.

6.Making levels not look so much like doom.

7.keeping weapons you get in previous levels(in some levels i lose my old weapons)

by EgonSpengler

21 years, 9 months ago


Well, Vince, the thin Scolari's sprite just wasn't made yet. It's not supposed to be a Doom guy. it just is.

Also, I think using the PKE for it's intended perpose is impossible to do in Doom. Plus, being able to keep your weapons is something you can do yourself. Just set the Options configuration.

As for what I want to see? Try and program better Bot AI Co-operation. If you can. It would be better if you could somehow give them orders, and have them stop merely running around aimlessly. Plus, it'd be nice to control what weapons they have, and to control weather or not they can die. It's annoying for me when they do attack, but die, and lose the Proton Pack, so they try and attack with the PKE Meter. Better yet, just have the Proton Gun be the default weapon on every level but the first level.

For the Shandor Rooftop level, all that needs to be done is to be able to set up the “Cross the Streams” scene. Have Bots enabled already in the level, and once you start firing, all of the GB's follow your lead, and fire where you are. But you have to do it before Stay Puft gets up the side of the building.

Add more regular “Busting” levels, like the present Craigmeyer Mansion level. Just regular levels, insted of ones that stick to the movie.

by roberto182

21 years, 9 months ago


really i dont think pke meter can be detect ghost for what ….for what is an weapon conversed from doom2 bud here is an great notice:i im working hard on the wad bud i neded an wad who got the gb2 levels all the levels of gb2 wad are of doom2 if somebody can e-mail me the wad my e-mail is Robertobuster@yahoo.com

by SuperAJ

21 years, 9 months ago


how do you beat the sedgewick hotel on ghostbusters doom 1?

by roberto182

21 years, 9 months ago


the level not is complete