some ideas for the finished GBDooM...


by back

21 years, 10 months ago


alright, here we go!

1.when you fire the particle thrower or any other extremly powerful weapon at a spook then keep firing id be cool to hear “woah! nice shootin' tex!”

2.when you use the trap on a single or just one rare type of ghost in the game hearing “2 in the box, ready to go. we be fast, they be slow” or right before you activate the trap hear “hold it ray! …hit it!!”

3.when shooting ceiling based light fixtures play “throw it!”

4.more slimers!!!!!!!!!!

when using the trap (not like 10 in a row though, that would be just plain annoying) you should hear the scoleri bros getting sucked in.

5.just more vocals in total. it Toally enhances the game! the experience would just blow my mind even more.

6.pending on what player youve choosen, id be kinda cool to hear pete say “ray!!” or “egon!!!” from the scene of the destruction of the ballroom on a random basis.

7.being able to use the trap while in the ECTO-1A!! a nice little cheat.

8.while in the ECTO-1A, when on the easy mode have a beacon of where your supposed to go to make it easier.

9.the sedgewick hotel level, give us our equipment and let us go floor to floor busting slimers! then the end of the level would be total destruction of everything in the ball room because slimer would keep on hiding. to exellent!

10. i belive that the pke & giga meters are weapons but if they did have an indication arrow to where the spook is… cool!

11.the shut-down of the containment unit level, after you throw a switch have a little message come up on what your supposed to do next, for easy mode.

12.an impossible request: have ecto-1a's lioghts flashing while parked.

hope that helped ya out scuba steve. but even if you dont use those ideas im more than positive that the game will kick A$$ either way when totally completed.
im gone.