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15 years, 10 months ago
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15 years, 10 months ago
skankerzero;136186
common practice is 2 weeks before release.
rockstar232007;136187
That's too close IMHO. What's the point of buying the demo, if the game is going to be released a little over a week later?
I mean haven't we suffered the wait enough?! Instead of making us wait all this time (as if 3 years is too long!), they could release the demo now, and be done with it, because, I don't know about you guys, but if it does get released that close to the game's release, I'm gonna pass!(*peter)
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15 years, 10 months ago
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15 years, 10 months ago
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15 years, 10 months ago
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15 years, 10 months ago
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15 years, 10 months ago
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15 years, 10 months ago
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15 years, 10 months ago
skankerzero;136232
If you release a demo too early it may run the risk of turning people off because something isn't finalized.
When releasing to the masses, you should always put your best foot forward. That's why most demos come out 2 weeks before the game's release.
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15 years, 10 months ago
SolidusR4S;136243
But why won't they bring out the demo of last year in the library polished and well. The people interested in it will still buy it. The people who are not interested in it will or won't buy it. Are the sales that much depending of how the demo is doing ? Do you know what I think MARKETING and the demo is just a part of it. Let the people play this beast hype them even more, make commercials, let guys in ghostbusters jumpsuits run around malls and stuff announce that the game/anniversary is coming in june, prepare a nice campaign for europe ( not knowing of a budget of course) the no ghost logo is one of the most recognized symbols in the world eventually it will sell itself (but don't count on it of course) do it a couple of months before the release and not in june when the game is coming. But with the anniversary coming I won't blame them for the perfect opportunity. But after all I don't know when the campaign starts