I've played through it twice so far, and love it overall.
- The playing as the nameless Rookie aspect is great. I was admittedly one of those at first who thought: “You don't get to play as one of the main Ghostbusters?! WHAT?!” But, it was the perfect approach.
- I was smiling the whole time during the training and then the first mission in the Sedgewick. It was great to be dropped right in the middle of the guys with them explaining things to you and interacting with one another. Having the actors' voices was even better than I thought it would be.
- I liked the idea of Slimer having been captured again and made into a test subject for the Ghostbusters. A knod to RGB where they've now taken him into the fold, but still giving it a movie universe spin.
- Trapping a ghost in this game is addictive. It's not simple, in that they can get away sometimes, but not hard. I think it really captures the feeling of the movies and you get a sense of what it's like to fight with these things once they're in the streams. It's also a beautiful thing to see those proton streams on a next gen console.
- This will sound like I'm exaggerating, but I probably had goosebumps the first time I played the Stay-Puft mission. That one may have been my favorite.
- I enjoyed getting more information on characters like The Gray Lady and Ivo Shandor. I was also glad that this game revisited and went deeper into the Gozerian lore . I've always wanted to see a return to that. Could be wrong, but I think the only thing that tried to go back to that previously were one or two of the RGB UK comic books.
- Shandor Island was cool. That whole mission gave me a slight Resident Evil franchise feeling.
- I love the Replay Mission feature. I thought having the missions be replayable with kind of chapter stops in them was a great idea.