I tried the PS3 version, yesterday. In the Hotel bust, the ghosts look perfect but their charisma doesn't reflect in the game; you can approach them like if they were an ordinary object. Unless they were already into an attack position, I wish they would just fade away, when too close, when they aren't running away. Also, they're too much on you like bad bugs, when they're supposed to be more strategic, no ghost approachs or act like this in GB; when I saw the preview, where the player moves almost under slimer, I was afraid to find the same in the game, it needs a fix on the simulation. they're too much nose to nose, this should be kept for special action only (like surprise attack), to make the ghost look more alive/powerful/scary. Sometimes they are even stoped by the environment.
But don't get me wrong, the game is not bad at all, I'm Electrified by this game; I'm even PAYING 2$ to play it for like 20 minutes at my videostore (well, it depend of the color that gives you their machine :p), it's enough to say!
Your character turns too quickly on himself, compared to his impact on the stream when he pulls it, in result, the ghost stays where it is and the stream turns like into an elastic, revealing the fishing engine. When you are trying to trap a ghost, this movements doesn't fit realy well with the scene; it would be better to keep a straight powerful stream, with a character holding like a rock against the pressure; very slow movements in result, to make you feel the strenght working against the supernatural activity and technology.
I think it would be better to create an effect in the screen, or around the screen, or on the ghost, or around the player (like a “wind” fx), to make you feel/know that your stream hits the ghost and affects it. Or maybe I couldn't see anything under the action. I'm not talking about the capture stream.
I would prefer the capture stream to be automatic, like on PS2, where it activates when the ghost is weak. Or maybe a “turn on/off” option in the menu, to leave it to the game, because some like the “press button”. The slam action looks too violent, it's like the ghosts doesn't have any power. It would be better to change the “slam” action into a “push” action against the ghosts movements, which will not send automaticly each time the ghost against the walls/floor/ceiling. The result will be the same but it will look more real. Just reduce the power of the “slam” action.
The stream can go way too far… but it looks great in the street level :-)
To my taste, the last StayPuft level was better on PS2; throwing pieces of building and marshmallow. In the second fight, a more slowly dominating apparition to the roof would have made him look more impressive. It surprising they didn't add on PS3 the video where Egon is searching for Staypuft after he explodes. On PS2, the video where Winston is reading the archives in the library is replaced by a simple radio communication during gameplay; some might like it but I prefer to have the video on P3.
If you didn't play Ghostbuster: the videogame yet, play the PS2 version before, you'll be pleasantly surprised by the parallel univers. It makes me even want to play the DS version! But I have read somewhere that the Wii has more content than the P2.
I had another surprised when I had my PS2 game, it was in FRENCH! Ray and Egon's voice are the same as in the movies, but not Venkman, and that's bad. He had a lot of personality in the movie and it's a big lost. Some people have critics about Bill Murray in the game, but I say he's very cool; in the french version, I can say that I have some of the same critics I've read here, like this unknown person seems to be talking more to himself in some scenes… or maybe the scene isn't correctly made? The person who plays Winston is the same one who plays Eddie Murphy in the french movies versions; very good in some levels of the game.
On PS2, not only you have a beautiful hightech proton pack which doesn't need a cable between the neutrona wand and the pack, but nothing happens when you cross the streams! Isn't that great!? Something amusing: in the big final, when the ghostbusters cross the streams on the big evil, they give you all the time to satisfy your view of this last scene; you can walk around the place, see everyone on all angles, and…. SLIME THEM with the SlimeBlower! What will happen? They will shutdown their streams, leaving the powerful one they created still active on your worst enemy who stays paralysed. The ghostbusters won't do any action, the game will stay like this until you shoot the big stream to end the game. What I didn't like is the neutrona wand, when it has the slimetank on it, it looks like one of these giant waterguns you love during summer :p
*A Fantastic fisherman level (“is there a bathtub overflowing!”)!
*Wonderful Ecto1 level, très movie style, great idea!
*Spectacular StayPuft street level (you wanna break in a theater in the middle of the night to plug your console on the big screen!)
Realy, it must have been HeLL for the game designers to create this *Blockbuster Game*. What Results!
I didn't finish the game on PS3 so I cannot talk more about it… what the hell! BUY this game! Something tells me that it'll help a new movie to come! How bout that, I need the english version!
*WoW, nice editboard!*