Ignatz Kaspir;151753
My biggest gripe would probably be that the game was too linear and straight-forward; the level designers set up a basic path for you to get through each level, and there was little freedom for deviation from that path. But overall I thought the game was fantastic, and I mostly just have minor nitpicks about it. I won't list them all, but a few that come to mind are:
- Only four Proton Packs were apparently stored in the Ecto-1, and none of them had the gun portion attached.
I never noticed this, I wonder why they didn't put the wands on them?
- While following the Librarian ghost around the Library, there were opportunities to shoot it, but it showed NO reaction to being shot at most of the time.
In game cut scenes, been used in games forever. You weren't suppose to affect her until you actually caught up to her.
- During the Return to Hotel Sedgewick mission, there were times when the other Ghostbusters were walking through the pitch dark hotel without their flashlights on.
Like L4D on the xbox, the flashlights don't show but a little at the light. Why? Dynamic lighting is actually procesor intensive. Plus the GB work in dark places, you get use to the dark.
- The Proton Pack “reloading” feature looked cool, but seemed to be an impractical and overly intricate function to be added, when the packs worked fine in the movies without any such function.
Reading your other reply about the rods coming out, well 1) it is awesome looking 2) you have to cool the rods in a nuclear device and the best way without having a water source is to vent them.
- Your character doesn't talk, and isn't given an actual name.
At first I thought this was bad to, BUT this makes it to where you can put your own voice over his. Now the thing that SHOULD have been in there: a female version and have a quick blurb from Venkman about how Janine didn't do well, have Janine come in and kick his but and then they go on from there for the women players.
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