Wii screenshots


by ScottSommer

15 years, 10 months ago


skankerzero;136287
Yeah, I just don't like it when people completely dismiss graphics. As I said, if graphics weren't important at all, we would still be playing text adventures, and people wouldn't be buying up all the up-rezed ports.

The claim that ‘they don’t make the game' is false. Someone try and convince me the control on games like Silent Hill / Clock Tower / etc are good. Go for it. They suck. What makes those games are the story and mood. Graphics being a part of the latter.

There is one thing I can't stand. It has to do with the graphics, but not about whether or not graphics make a game.

It is the difference when people confuse graphics with style. Sometimes a style to a game is more important than graphics. For example Ghostbusters for the Wii. You can have the crappy “real” graphics like the xbox 360 or you can be more crative and do your own style of graphics which is what RedFly did.

Now a game can be just as fun with simple graphics if it fits the style like Katamari Damacy which was a VERY addicting game I might add. Even if it made very little sense. YOu can also look at LoZ: Windwaker for another example. Even the Ghostbusters on the 360 and PS3 have their own style that differs it from Gears of War or any other game of the sorts.

Skankerzero is right when he says that graphics do have a part in popularity with the game, but there is more to a game then just the graphics. A game that is pimped out with graphics with no good gameplay or story won't be selling copies either.

You have to find the right balance between the 3 elements. Story, Graphics, Gameplay. These are the three that have the most qualities about any game. Multiplayer and other things are just secondary that can both aid and harm a game if done right or wrong, but the ones above are the more important.

by skankerzero

15 years, 10 months ago


Scott Sommer;136288
There is one thing I can't stand. It has to do with the graphics, but not about whether or not graphics make a game.

It is the difference when people confuse graphics with style. Sometimes a style to a game is more important than graphics. For example Ghostbusters for the Wii. You can have the crappy “real” graphics like the xbox 360 or you can be more crative and do your own style of graphics which is what RedFly did.

Now a game can be just as fun with simple graphics if it fits the style like Katamari Damacy which was a VERY addicting game I might add. Even if it made very little sense. YOu can also look at LoZ: Windwaker for another example. Even the Ghostbusters on the 360 and PS3 have their own style that differs it from Gears of War or any other game of the sorts.

Skankerzero is right when he says that graphics do have a part in popularity with the game, but there is more to a game then just the graphics. A game that is pimped out with graphics with no good gameplay or story won't be selling copies either.

You have to find the right balance between the 3 elements. Story, Graphics, Gameplay. These are the three that have the most qualities about any game. Multiplayer and other things are just secondary that can both aid and harm a game if done right or wrong, but the ones above are the more important.

I can agree with that.

The thing is we're just getting to a point where our graphic processing power is allowing us to experiment with different rendering styles. I'm hoping to see more different styles soon. I'm tired of the hyper realism in most games today. It has it's places, but not everywhere.

by Ectofiend

15 years, 10 months ago


skankerzero;136233
While it's true that graphics don't make the game, they do lend to the overall gameplay experience.

If graphics did not matter, we would still be playing MUDs.

I know I personally can't play a game if it's difficult to look at…

As I said, if graphics weren't important at all, we would still be playing text adventures, and people wouldn't be buying up all the up-rezed ports.

The claim that ‘they don’t make the game' is false. Someone try and convince me the control on games like Silent Hill / Clock Tower / etc are good. Go for it. They suck. What makes those games are the story and mood. Graphics being a part of the latter.


*Here here (*peter):-)..

*Cheers.

by Kingpin

15 years, 10 months ago


I'm just glad RedFly's effort isn't “cel-shaded”, talk about bicycle of the month of artistic styles.

by ScottSommer

15 years, 10 months ago


Kingpin;136302
I'm just glad RedFly's effort isn't “cel-shaded”, talk about bicycle of the month of artistic styles.

Tell me about it, although it does work with some games.

I remember Jet Set Radio Future for the xbox. It was awesome. RedFly did good with the wii version.

by JonathanArcher

15 years, 10 months ago


skankerzero;136292
I can agree with that.

The thing is we're just getting to a point where our graphic processing power is allowing us to experiment with different rendering styles. I'm hoping to see more different styles soon. I'm tired of the hyper realism in most games today. It has it's places, but not everywhere.

Its to bad that if its not like that, you have people like those fools at Kotaku complaining about the way it looks, oh well, like I said, they're fools and I personally enjoy the way the Wii version has turned out.