skankerzero;136287
Yeah, I just don't like it when people completely dismiss graphics. As I said, if graphics weren't important at all, we would still be playing text adventures, and people wouldn't be buying up all the up-rezed ports.
The claim that ‘they don’t make the game' is false. Someone try and convince me the control on games like Silent Hill / Clock Tower / etc are good. Go for it. They suck. What makes those games are the story and mood. Graphics being a part of the latter.
There is one thing I can't stand. It has to do with the graphics, but not about whether or not graphics make a game.
It is the difference when people confuse graphics with style. Sometimes a style to a game is more important than graphics. For example Ghostbusters for the Wii. You can have the crappy “real” graphics like the xbox 360 or you can be more crative and do your own style of graphics which is what RedFly did.
Now a game can be just as fun with simple graphics if it fits the style like Katamari Damacy which was a VERY addicting game I might add. Even if it made very little sense. YOu can also look at LoZ: Windwaker for another example. Even the Ghostbusters on the 360 and PS3 have their own style that differs it from Gears of War or any other game of the sorts.
Skankerzero is right when he says that graphics do have a part in popularity with the game, but there is more to a game then just the graphics. A game that is pimped out with graphics with no good gameplay or story won't be selling copies either.
You have to find the right balance between the 3 elements. Story, Graphics, Gameplay. These are the three that have the most qualities about any game. Multiplayer and other things are just secondary that can both aid and harm a game if done right or wrong, but the ones above are the more important.