WIP: Ghostbusters:The Video Game props *pic heavy*


by Hotshot

15 years, 2 months ago


Hey there all!
Yep, it's me, Hotshot.
Glad to be back in the online Ghostbuster world.
A special thanks goes out to Chad Paulson for the invite to join. Hope I do you proud.

Thought I'd start by showing off my current project.

As some of you know I was fortunate enough to get to do a bunch of promotional work on the Ghostbusters game with the Ohio Ghostbusters group. I got to do most of the costume work we had for our appearance at New York Comic Con (which was thrown together in 3 weeks) and was supposed to do the whole shebang for E3.
I was given ALOT of reference material, from hi-res versions of the screencaps we all saw online, to a bunch of programmer stuff that was really cool to get my hands on. Most of it was up close and personal shots of the props and all the silly details that appear on the props through the games multiple upgrades.
Well, many emails and shenanigans later, we didn't get to make the trip out to E3 afterall, and Atari barley had any presence either; and I never got to finish getting these made for the con, and our subsequent apperances here in the Midwest. It was a pretty monumental waste, and I hadn't returned to it, being pretty dissapointed, even leaving some molds on the shelf with half casts still in them.

Well, I've wrapped up a bunch of stuff, and have a lot of time to myself now that I'm a fully functioning ‘house husband,’ so I thought the time was right to return to these. I can tell you, I was literally shaking I was so happy to have gotten thes built after all the work a few months ago. We've been able to get some more promo work with the reease of the PSP version, so these won't go unseen.

There's alot of funny things about these props I'm looking forward to telling you as we move on through, but we'll get to all that.

I started with the basic thrower shape, and was quick to learn a few things about building a virtual prop. I found that there was a big difference between a film thrower and a virtual one.
WHile the main body is nearly on target, measurement wise, to the real deal, everything else is different. Longer handles, smaller posts, different decals, bigger hose barbs, etc. etc.
The main models at Terminal Reality were made, at first, with pics from Sony, but they got up close and personal with a beautiful pack, all be it inaccurate one from Texas, and those inaccurate details are now . .well . .. accurate.
Note that the front has a handle nearly as long as the rear one. With a fully extended clear tube, the front handle alone clocks in at 15 inches. This will become helpfull when I have to mount a Slime Blower to it!

So I got the thrower all built up, and added the shock plates to it, and tossed it into some silicone. These bodies are all slush molds, or a one part molded detail part. I had wanted to keep it fast and simple.



Here's what I've got going so far!

Shock Blast Thrower

The Shock plate has a bargraph at the top, which shines blue. While I won't be lighting this one (it's the prototype made from seconds and first pulls), later version are cast in clear blue so light can shine through. I chose not to have the same blue LED on the heatsink, thinking that a heatsink and LEDs don't mix. Most of the fun doing these has been mixing the real with the virtual.
The bottom plate/cooling system had very little reference available, but I got lucky on one or two shots and was able to get it done right. The next two versions will be mounted on this as well.


Slime Teather, Blower Mark II

The Slime box was simple, and follows the line of the shock plate, making it very easy to mount along side. While the virtual deail ontop is a simple trapazoid box, I just couldn't resist adding some V8 parts a-la Star Wars. The large knob on the side of the thrower now moves to the top of the blower. The large dial in the center will have a nice clear acrylic cover. What's gonna be really fun will be the slime filled hose that comes out of the back. THe front blower takes the size of the gun to a new level of big.


Mason Colider

This is what takes the thrower from big to frickin' huge. A small plate is added on the side, and the drum is added to the front, and has more hoses coming out of it than the pack did in the films. What's really fun and all sorts of Mad Science is the vacume tubes that will be on top. Once everything on this is finished, the gun will be nearly about the size of the pack.



These are just the main bodys, resin skinned rigid foam, all screwed or glued together.

What reallly fun, is the these are all HEAVILY weathered. I felt like a dude with a dremel at ILM in late 76, just taking chunks outta these props. These will also get heavy washes and lots of rust once painting begins. I already did a paint and decal test on the Shock Thrower, and am starting over so they all match.

More to come!!! Oh, and these aren't for sale. Sorry . . .

A small recommendation, go out an buy Gorilla Super glue. It is badd-azz. The Mason Coliider alone has been dropped three times.

by CrimsonGhostbuster

15 years, 2 months ago


Great Ceasar's ghost… those are top of the pops.

by GBSUFF11

15 years, 2 months ago


AWW YEA You DA MAN !!!!

One of each please. lol

by Chad

15 years, 2 months ago


This is great! Ghostbusters.net guest author Astantax wrote an in-depth analysis of the Ghostbusters: The Video Game proton pack.

I'm very interested to see Ghostbusters: The Video Game props come to fruition. Always love to see new and creative ideas from people who aren't afraid to branch out.

by JamesCGamora

15 years, 2 months ago


That would be so awesome if you could find a way to make it have “Venting” Action

by doctorvenkman1

15 years, 2 months ago


W… WOW!!!!!!!!!!

Words can't even describe the awesomeness that is these props.

by imported_ZeoBuster

15 years, 2 months ago


The Texas pack, inaccurate? If you wanna get down to the nitty gritty hotshot no pack is 100% accurate. But I’ll say this the people at TRI seemed to like it same with the people at the sony booth. You should really do your research before you open your mouth and Judging by what I am read “you never studied”

by Hotshot

15 years, 2 months ago


It wasn't a crack or attack by any means, but a mere observation.
It's also hilarious that whoever's pack it was, is now pretty on the money!!

by GBFreek83

15 years, 2 months ago


Rhett…you know what…I read through this post and I wasn't going to say anything because honestly I hate communicating with you in any way because I simply don't trust anything you say….but…I don't agree with letting straight up lies go through this community, especially when they're lies about me personally and the badass guys at TRi, who do NOT deserve ANY kind of “Rhett” treatment.

You can embarrass yourself all you want, it actually seems to be your natural talent, but do NOT bring others into it, especially when you KNOW it's bullshit and at some point someone will bring light to it.

Jesus man, seriously, do you never learn!?!? EVER? LoL it's insanely hilarious!

If you could build props as well as you lie, you'd be one hell of a builder Rhett, seriously.

Again trying to make Atari look like the asshole, huh Rhett? Just because you couldn't pay your own way doesn't make them the asshole. You don't get your lollipop way so you start attacking people, even the people who want to help you succeed and have given you amazing opportunities?? Very. Poor. Form.

“ALOT” of reference material? LoL Rhett…seriously man, you're a very dramatic person, Mr. Fluff himself…deflate your head for a bit.

The game pack was NEVER referenced off my pack, which I know you're referring to my pack when you say “Texas”, it was finished well before I ever assisted with anything at TRi. So, sorry to disappoint you and make ineffective your pitiful passive attempt to dog on my personal pack replica all the while trying to say shame shame on TRi for referencing MY pack for the game pack.

Those guys have done BEAUTIFUL WORK Rhett, how f***ing dare you say anything about it, passive or otherwise. Inaccurate? Seriously!?!? You have NO place to say ANYTHING about “accuracy” dood, nooooooooo place whatsoever.

As a personal builders note, and another person who has built some replicas of the game props, your stuff looks a hell of alot cleaner than your past work…BY ALOT actually, but your dimensions are still off. So, accuracy? You're off too man…such as your gauge on the outer box, it's WAY too big…get back to referencing.

Go ahead and PM me or reply with your typical responses, it's expected honestly, but I don't care, i'm horribly sick of your attitude and especially lies Rhett. Keep digging your own hole, but stop trying to pull others down into it, it's pitiful.

by GBSUFF11

15 years, 2 months ago


Whys is this a bashing thread. Just appreciate it.